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Audiomancer's latest activity
Audiomancer
reacted to
ECMO3's post
in the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
with
Like
.
Yep no problem at all IME ... and I have played Undermountain and had this very thing happen with my Paladin/Warlock. Pretty much...
Sep 29, 2025
Audiomancer
reacted to
mearls's post
in the thread
D&D General
Actual Play: Heroes of the Borderlands Starter Set
with
Like
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I haven't run the content as written, but the maps and components make it a great resource for running games on D&D Beyond. I run short...
Sep 29, 2025
Audiomancer
reacted to
THEMNGMNT's post
in the thread
D&D General
Actual Play: Heroes of the Borderlands Starter Set
with
Like
.
Today I played for nearly two hours with my wife, daughter (age 8), and son (age 6). My wife had never played D&D before. My kids have...
Sep 29, 2025
Audiomancer
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
The main problem I see isn't breakage itself. It's that the OP thinks it should happen a couple of time per encounter. That's way too...
Sep 29, 2025
Audiomancer
reacted to
Burnside's post
in the thread
D&D's October Product Revealed to Be Stranger Things Tie-In
with
Like
.
Mild spoilers:
Sep 28, 2025
Audiomancer
reacted to
soviet's post
in the thread
D&D General
The Great Railroad Thread
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Like
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That isn't 'changing an encounter'! That's responding to an encounter in an unexpected way.
Sep 28, 2025
Audiomancer
reacted to
kermit4karate's post
in the thread
D&D General
The Great Railroad Thread
with
Haha
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I can also answer this! Player: "I draw my sword, and sneak out the back door to escape the guards." DM: "Nope, you can’t do that. The...
Sep 28, 2025
Audiomancer
reacted to
Thomas Shey's post
in the thread
D&D General
The Great Railroad Thread
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Like
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I think there can be a bit of a middle ground here. They're bus drivers. They still have a route they need to follow (to various...
Sep 28, 2025
Audiomancer
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
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During 2e my DM had a critical hit chart and fumble chart. On the fumble chart were a few numbers that broke normal weapons, and a 1%...
Sep 28, 2025
Audiomancer
reacted to
TiQuinn's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think that’s a big key. If the game is designed around players coming up with a concept of their character first like a greataxe...
Sep 28, 2025
Audiomancer
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
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I like home games because they generally have a longer campaign structure and are amenable to the kinds of houserules I prefer.
Sep 28, 2025
Audiomancer
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
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I've had a lot of good experiences with public play and a handful of bad ones. I like seeing how other people approach the game and...
Sep 28, 2025
Audiomancer
reacted to
Clint_L's post
in the thread
D&D's October Product Revealed to Be Stranger Things Tie-In
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Like
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I just grabbed the digital pack - I have group of 6 Grade 11s who want to check out D&D so I’ll try the level 1 adventure with them.
Sep 28, 2025
Audiomancer
reacted to
Burnside's post
in the thread
D&D's October Product Revealed to Be Stranger Things Tie-In
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Like
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The art definitely doesn’t look like very early D&D art from the 70s, but it definitely looks like early-to-mid-80s D&D art.
Sep 28, 2025
Audiomancer
reacted to
cranberry's post
in the thread
D&D General
Weapons should break left and right
with
Like
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There are rules in PF for shield damage which is used quite often. Damage to weapons and armor is only supposed to occur if they are...
Sep 28, 2025
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