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Audiomancer's latest activity
Audiomancer
reacted to
AlViking's post
in the thread
D&D 5E (2014)
Thoughts on bonus action potions?
with
Like
.
In general, the groups I've played with didn't use potions other than for healing often. Then again, we also rarely had time to prep...
Oct 14, 2025
Audiomancer
reacted to
Distracted DM's post
in the thread
D&D 5E (2014)
Thoughts on bonus action potions?
with
Like
.
The way I'm hearing it here, folk just weren't using potions if they weren't a bonus action? Even out of combat? My players always use...
Oct 14, 2025
Audiomancer
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
.
Nah. We'll be chilling in Leomund's bunker. Besides, I don't think it is plausible for random encounters to be everywhere. But it...
Oct 13, 2025
Audiomancer
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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There’s always time pressure if you roll for random encounters at regular intervals. Just saying.
Oct 13, 2025
Audiomancer
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Almost all the time. Here's a situation. Your PCs have just snuck into the mansion of the local Mayor, who you guys suspect of being...
Oct 13, 2025
Audiomancer
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What I said applies to 5e. The PCs know that once in a 24 hour period they can rest and recover magic. Nothing says that they know why...
Oct 13, 2025
Audiomancer
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
I was in a game once where a player was playing a thief(2nd edition) and over time we noticed stuff going missing from our packs and...
Oct 13, 2025
Audiomancer
reacted to
RoughCoronet0's post
in the thread
D&D 5E (2014)
Thoughts on bonus action potions?
with
Like
.
Our group does bonus action to use a potion on yourself and an action to administer a potion to another creature. It’s worked well for...
Oct 13, 2025
Audiomancer
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
A lack of time pressure in the fiction will be extremely rare. Even if the PCs aren't told, "The enemy moves out in 12 hours, you must...
Oct 13, 2025
Audiomancer
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, so blatant railroading; that is terrible GMing. GM should merely remind the players of the time pressure, what might happen if...
Oct 13, 2025
Audiomancer
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I am laughing in all the times I have seen Schwarzenegger, Stallone, Lee, Reeves or Willis mow down literal hundreds of enemies without...
Oct 13, 2025
Audiomancer
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Some people treat game mechanics as the in-game physics of the world the characters are in. One knows specifically how powerful they...
Oct 13, 2025
Audiomancer
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yep, exactly this. The player knowledge of the rules simulates this sort of knowledge of the characters.
Oct 13, 2025
Audiomancer
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
with
Like
.
Right. The game is weirdly reluctant to allow, say, a Die-Up of damage (say, a 1d8 to a 1d10) but then suddenly happy to give out an...
Oct 13, 2025
Audiomancer
reacted to
TiQuinn's post
in the thread
D&D General
Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
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Like
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Oct 13, 2025
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