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Audiomancer's latest activity
Audiomancer
reacted to
CreamCloud0's post
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D&D General
Design issues with 5e
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you don't have to make them give up anything if you can give humans their own bonus thing, and i think the idea that 'humans are quick...
Thursday at 3:39 AM
Audiomancer
reacted to
UngeheuerLich's post
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D&D General
Design issues with 5e
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Yes. One cleave like attack would be sufficient. Different ways to access the same maneuver. 5e also has what I regard as problematic...
Thursday at 3:36 AM
Audiomancer
reacted to
Tessarael's post
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D&D General
Design issues with 5e
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I'd argue that one of the key things that makes certain spells and combat maneuvers iconic is that they have a one or two word name that...
Thursday at 3:36 AM
Audiomancer
reacted to
Remathilis's post
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D&D General
Design issues with 5e
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It doesn't matter. Every attempt to correct 5e ends up with people recreating 3e, 4e, or TSR-era D&D. A wildly different 6e will just...
Thursday at 3:28 AM
Audiomancer
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Corinnguard's post
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D&D General
Design issues with 5e
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Like
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Game Inertia. If you have played D&D for a long time, it may not be easy to simply stop playing it and move on to a different game...
Thursday at 3:24 AM
Audiomancer
reacted to
Corinnguard's post
in the thread
D&D General
Design issues with 5e
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All of the following base class features for the 5e Fighter (Fighting Style, Second Wind, Action Surge, Extra Attack, and Indomitable)...
Thursday at 3:21 AM
Audiomancer
reacted to
Corinnguard's post
in the thread
D&D General
Design issues with 5e
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Like
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What would also help is having mechanical class features that deal with exploration and social interaction and have them designed around...
Thursday at 3:19 AM
Audiomancer
reacted to
Lanefan's post
in the thread
D&D General
Design issues with 5e
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Or just pare down the list players can choose from at level up (say, maybe a chooseable list of about 6 spells per spell level, this...
Thursday at 3:18 AM
Audiomancer
reacted to
GrimCo's post
in the thread
D&D General
Design issues with 5e
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Armor is hella boring. They might as well just cut table to 3 armors. Light - 12+max dex, Med - 15+2dex, Heavy - 18 without dex. That's...
Thursday at 3:17 AM
Audiomancer
reacted to
Clint_L's post
in the thread
D&D General
6e guesses
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But this isn't about history, it's about corporate economics. Which is normally very risk-averse and prefers slow, predictable growth to...
Thursday at 3:08 AM
Audiomancer
reacted to
TwoSix's post
in the thread
D&D General
6e guesses
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Like
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I agree that WotC is largely disincentivized from pursuing a strategy of innovation over slow evolution. (More's the pity from my...
Thursday at 2:09 AM
Audiomancer
reacted to
AlViking's post
in the thread
D&D General
6e guesses
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Like
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I had a literal 5 minutes to do some research and found an article from 2017 How Well is 5th Edition Dungeons & Dragons Selling?. D&D...
Thursday at 2:08 AM
Audiomancer
reacted to
Clint_L's post
in the thread
D&D General
6e guesses
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Like
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4e is a good game. I don't want to get into the pros and cons of 4e, or 5e for that matter, because I think it's besides the point. The...
Thursday at 2:06 AM
Audiomancer
reacted to
AlViking's post
in the thread
D&D General
6e guesses
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Like
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I remember them saying that while the thought they were just releasing 5e to keep the IP alive, sales from day 1 greatly exceeded...
Thursday at 1:58 AM
Audiomancer
reacted to
GrimCo's post
in the thread
D&D General
Design issues with 5e
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Like
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Core 5e2014 runs pretty fast, specially if you play with no feats. Part of why it runs so fast is lack of options. Usually, it's speed...
Thursday at 1:27 AM
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