Recent content by Banesfinger

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    I Am For The Darkmaster, Actually

    This is how I understand them (RAW): Using a Passions that puts the PC in a 'bad light' or moves the story in an interesting direction, earns a Drive Point. Drive Points are similar to D&D's inspiration points, and can be spent on a one-time bonus to rolls. So far, not connected to XP at...
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    I Am For The Darkmaster, Actually

    Thank you for such a comprehensive review. Our group is about 10 session in as well, and I mirror many of your opinions: "Niche protection". I agree, the utter freedom to chose any skills (focus, or generalist) has led to some issues (both good and bad): some of my players love they have such...
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    I Am For The Darkmaster, Actually

    Our group has converted everything to d20 (divide by 5). We've converted all the tables, modifiers, weapon charts, etc. Why? We have both: new players (who would be overwhelmed by the math) and many who are migrating from D&D so that made switching systems a little easier to 'sell' to them...
  4. Skill Ranks.jpg

    Skill Ranks.jpg

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    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    Beta rules: Interesting decision to limit combat to 1 action. This means you can either attack or defend (parry/dodge). Most versions of BRP allow you to do both (1 action plus 1 defense reaction). Yes there is a Heroic Ability "defensive" that allows extra defensive reactions, but the majority...
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    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    The quickstart looks like a 'lite' version of D&D 5e (right down to the 'death saves' rule), but using roll-under d20. I like some of the interesting differences (pushing rolls seems to be a better version of 5e's inspiration; Armor acts as DR, active defenses like Dodge/Parry). Magic looks...
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    I Am For The Darkmaster, Actually

    Hi Lurker, Could you go into detail about what you found confusing? Most of it was not bad for our group, but there were a few things that were not referenced very well (for example, Elven Kin describes getting access to Kin spells: it would have been nice to have a page reference to those...
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    Level Up (A5E) Level Up Screens, Vampires, Combat Maneuvers, & More!

    I'm a fan of A5E, but some of the Maneuvers seem like they'd rarely come into effect: For example: Exploit Footing only happens: if your foe has advantage (rare) AND it misses (even rarer) if your foe has disadvantage (rare) AND both rolls miss (even rarer) AND you must use your reaction AND...
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    Game Design Masterclass: Ars Magica

    Can you explain the game mechanics? Is this a stat + modifiers and roll to beat target number? How narrative are the rules? How does magic refresh? Is it slot based? (renews each day)
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    Down We Go | Infinite Edition – An Interview With Tony Vasinda (Plus One Exp)

    I'd love to see a few examples of how this rpg differs from other OSR games? Highlights?
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    MAZES Fantasy Roleplaying: An Interview With Chris O’Neill (9th Level Games)

    Thanks for the response. What has been your group's thoughts on this: With only 4 dice types (and players limited to a single dice each): -Do they get bored with that? -Do characters all feel 'same-sy' with limited variation? Or does the skills/abilities (advantage on rolls) make each PC...
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    MAZES Fantasy Roleplaying: An Interview With Chris O’Neill (9th Level Games)

    Question about the dice mechanics: What happens to a person who chooses a d4 for their die, and who later has to make a 'Bones' roll (shield/tank) which only succeeds on a 5,6,7,8,9 (which is impossible on a d4)? Yes, they could roll a '4' (crown) but that could be either a failure or success...
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    Playtest (A5E) Level Up Playtest Document #17: Journeys

    This looks fantastic. The whole exploration pillar was woefully inadequate in the Core books.
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    I Am For The Darkmaster, Actually

    I'm not sure I understand: You are not allowed to go full-defense when stunned (pg. 191) "stunned characters can only parry with up to half of their CMB..." You cannot attempt to disengage while stunned (pg. 195: stunned condition) "stunned characters cannot take full actions..." (Disengage is...
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