Hammer Warden OP
I've run a game with one of these wardens for 12 levels now. I can say without a doubt his damage is the highest in the group. Save for a couple of times an AoE attack from the wizard has racked up crazy high numbers, no one can keep up. his minimum damage while in one of his...
After doing some more digging in the compendium it appears there is an obscure reference from MM2 that specifies some additional rules for "movable zones". The link to the compendium reference is provided below (requires DDI membership), but essentially it states that at the end of the caster's...
So many conflicting thoughts on this topic. IMO the RAW needs an update for this. They need to be updated because right now a wizard can drop stinking cloud, close the door, pound in some pitons, then leave the room sustaining the power all the way back to town, have a cocoa, and then maybe even...
I have reviewed both Stinking Cloud and Grasp of The Grave. Both of these spells are exactly the level of power I would expect from a 5th level daily. Both of them have a burst radius consistent with other daily powers across multiple classes. What I also like about these two powers is that...
Looking for viable nerfs
I've seen this used in my campaign three times now. It completely locked out all melée in those encounters. It's clearly overpowered. I don't see any of the dailies in the group (while very effective) contending with this one. I want my wizard to have fun locking down...