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BenjaminPey's latest activity
BenjaminPey
replied to the thread
Your Three Desert Island RPGs
.
I know its on mine, some posts up. Maybe because I'm not an hardcore dnd fan, I don't know, but it's clearly not my "second favorite...
Oct 19, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Who said the GM aren't happy? I'm a perfectly happy GM.
Oct 19, 2025
BenjaminPey
reacted to
UngainlyTitan's post
in the thread
D&D General
Why Enworld should liberate D&D from Hasbro
with
Like
.
I do not, in fact, like Level Up. I also do not post regularly that I do not like level Up. I know that there are people that do like...
Oct 19, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I did answer exactly to this in my previous post. More specifically to this: What would be yours? 0 %? I mean, is the combat supposed...
Oct 19, 2025
BenjaminPey
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
But...but...how could mere players bring themselves to do anything suboptimally‽ My experience is that my friends and family barely...
Oct 19, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
If I may sum up my understanding and related questions about some of the (numerous) things said in this thread: . The game is not...
Oct 19, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Might it be that many people like it like that? Being that playing with characters always on full health, disregarding any narrative...
Oct 19, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The 5E24 guidelines is kinda designed around this expectation. With casual players, high difficulty encounters will often threaten the...
Oct 18, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think the game in itself, in all of its parts, is designed to engage players in the fiction. Not to say that it's a given in all and...
Oct 18, 2025
BenjaminPey
replied to the thread
Your Three Desert Island RPGs
.
City of Mist (a hackable hybrid of Fate and PbtA with which I can retroengineer loooot of games; character-centered, personal...
Oct 18, 2025
BenjaminPey
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It matters because the players want to complete the quest. If they don't, why exactly are they playing? This, again, assumes complete...
Oct 18, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
Neither will I, but that's besides the point. I think the rules are simple, clean, and useful, here: NPCs can be willing, unwilling, or...
Oct 17, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
But you totally can intimidate (or persuade) an hostile opponent to give up the fight. Otherwise, there would be no "hostile"...
Oct 16, 2025
BenjaminPey
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
My interest is on what I can actually achieve at a table when I'm making my characters. When 9 out of 10 GMs is going to view...
Oct 16, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
I don't think so, at least not in my case, as I've never touched 4E (an edition that didn't appeal to me at all), nor anyone in my...
Oct 15, 2025
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