I’ll be interested to see how they handle Warcasters and Warjacks. I tried porting it over to a couple different systems over the years and it’s always a problem. Either they are way overpowered or they’re nerfed down to normal levels and it doesn’t feel like you’re controlling huge war machines. .
IMO the artwork and aesthetic has always been one of the strongest aspects of Iron Kingdoms. They kickstarted an artbook a while ago that is beautiful.
Blades in the Dark is sort of an offshoot of DW and is superior in my opinion. It is very much a “fiction first” game. Although it really works best with a Peaky Blinders/the Wire type of criminal empire building campaign.
I think part of this is how DND is designed. If your goal is to kill something then it often doesn’t make sense to do anything other than just attack each turn.
I think it’s important as a DM to really describe the environment well. Players may not know there are things around that could help...
You asked what to call NPCs and monsters and my answer was “NPCs”. Why do you need to split them up? Is the evil necromancer an NPC or a monster? Is the dragon that sends you on a quest an NPC or a monster?
Technically anything that is not a PC is a NPC. We tend to think of NPCs as the ones we talk to or give us quests and Monsters are the ones we kill. But that’s often not the case so there’s no real reason we have to continue using that terminology.
Wow, you would probably get more people willing to help you out if you were a little more pleasant.
My point was ability scores are a core part of DND. Taking them out can break the game very easily. But if you want DND without the ability restrictions then just do that. Seems like a weird game...
As @Iry said, other games do this better. Use the right tool for the job.
That said, I think we sometimes put too much emphasis on ability scores. There’s nothing wrong with playing a character who doesn’t have the highest score possible in their main stat. A one point difference in an Ability...
@DMMike thats a good point. Quests are what you make of them. Even a long campaign may ultimately boil down to ”go there and do that”. And a seemingly simple quest could fill many sessions. Any quest can be fun if the consequences of success or failure are interesting.
To be honest I would just ask my players what they want to do. Its reasonable to just say we’re not going to use that spell because solving a mystery that way isn’t as much fun. Or maybe they’ll say they like using it and will still enjoy the adventure if the mystery gets “ruined”. You can...
The Trophy games might be what you’re looking for. Have to delve into dark forests to bring back artifacts.
Symbaroum also has a dark Slavic feel although the rules are not great imo.
@Snarf Zagyg now I want to do Blades in the Dark hack of The Wire. Omar comin’!
As an aside, I wish we could get away from the idea that the GM kills the PCs. That’s not fair to put that responsibilty on one person. The GM presents interesting situations/problems/obstacles and describes how the...
“You come at the king you best not miss”
this isn’t a problem it’s a gift. An attempt on the insane despot’s life in broad daylight and the would-be Kingslayer refusing to recant under penalty of death? I would kill for that kind of scenario (heyoo!)
The PC is willing to die for a just cause...