Agreed. Seems very minor. But it really do need some new layout and art. Hope it ends out great. I don't really play GURPS currently and haven't for 20 years. But I might pick it up if only for nostalgic reasons.
This is excellent news. The current edition has important alternate rules spread over several books. It's all a little rough on the edges. It really needs a "remastered" edition. So I'm happy for this. Could be my entry point as well.
I bought the Starter Set - and it is fine, without being amazing. And on the expensive side.
I have heard many opinions on the core game - ranging from an anemic D&D copy to a more fun version.
The GMG, however, seems to get high praise from almost everyone who has read it. I even think...
Damn, this sounds awesome. I love this format. I love what Paizo does so much. Mona and Jacobs are amazing talents. Unfortunately, I really bounced off PF2. But perhaps I can convert this to Daggerheart or 5.5e — or whatever I’m playing come March.
Wow - I imagine GURPS Dungeon Fantasy is a niche within a niche within a niche. I know this is a tangen, but what is awesome about that game? I have the Dungeon Fantasy Box and I'm curious but also sure it's to archaic for me.
This is interesting times. Critical Role shifting their main campaign from D&D to Daggerheart (presumably) and Glass Cannon shifting their main campaign from PF2 to Shadowdark is refreshing.
I have always been curious about GURPS. But the 1-second round has always turned me off.
Something as simple as talking seems impossible in that system.
On one hand I love the idea of all the granularity and simulation, but at the table I think I simply prefer much more abstracted systems.
But...