I had a character cast Dispel Magic on any NPC he didn't like the vibe of because we kept running into Manshoon. Not a great way to start many conversations when a bard openly casts a spell on the other groups leader. It did however, eliminate about 9 of his Simulacrum.
While I might do things...
My group played the first four chapters and then quit because none of us were having fun.
Each character is supposed to take an "Epic Path", which there are eight. These Epic Paths are meant to help tie your character into the story by giving you direct goals to achieve throughout the game...
That sounds horrible.
What's next; force spellcasters to use a spell focus to cast any spell, including cantrips. Make it so each casting of a spell risks breaking the spell focus. Bonus points if each spell focus it tied to a single spell school.
I've had players straight up drop everything and go to war against the local thieves guild because one thief had the audacity to TRY and steal from them
I wanna see the following:
Old Prestige Classes turned into Subclasses.
A ton of new magic items. Give me items that are cool and/or useful outside of combat like a dinning set that has continuous "Detect Poison" on it.
More idea's like Draconic Gifts from Fizban's.
Feats that work similar to...
Unless you plan on foreshadowing/giving clues for such a complicated puzzle like this, enforcing both the right item and order is going to be unfair to your players.
Personally, I'd find 6 different monsters (preferable of the same CR level) that fighting 6 of them would constitute an Easy...
Can only learn random spells at each level up. The possible spell list expands as new spell levels become available. Just cause you hit 5th level wizard doesn't mean you're going to get a 3rd level spell.
Cantrips don't scale with level, instead are available to upcast. OR Cantrips scale with...
I'd have Sorcerers learn a number of metamagics equal to their Proficiency modifier plus their Constitution modifier
I'd also love to steal from the Wizard in OneD&D packet 5.
[1] Memorize Spell - When you observe a spell being cast that is on the Wizard/Sorcerer spell list that is not your...
I would love to see something along the lines of:
Flurry of Blows: Immediately after you take the Attack action on your turn, you may make two unarmed strikes as a bonus action, as long as you have at least 1 Discipline Point. You may instead expend 1 Discipline Point to include the two unarmed...