I've had players straight up drop everything and go to war against the local thieves guild because one thief had the audacity to TRY and steal from them
I wanna see the following:
Old Prestige Classes turned into Subclasses.
A ton of new magic items. Give me items that are cool and/or useful outside of combat like a dinning set that has continuous "Detect Poison" on it.
More idea's like Draconic Gifts from Fizban's.
Feats that work similar to...
Unless you plan on foreshadowing/giving clues for such a complicated puzzle like this, enforcing both the right item and order is going to be unfair to your players.
Personally, I'd find 6 different monsters (preferable of the same CR level) that fighting 6 of them would constitute an Easy...
Can only learn random spells at each level up. The possible spell list expands as new spell levels become available. Just cause you hit 5th level wizard doesn't mean you're going to get a 3rd level spell.
Cantrips don't scale with level, instead are available to upcast. OR Cantrips scale with...
I'd have Sorcerers learn a number of metamagics equal to their Proficiency modifier plus their Constitution modifier
I'd also love to steal from the Wizard in OneD&D packet 5.
[1] Memorize Spell - When you observe a spell being cast that is on the Wizard/Sorcerer spell list that is not your...
I would love to see something along the lines of:
Flurry of Blows: Immediately after you take the Attack action on your turn, you may make two unarmed strikes as a bonus action, as long as you have at least 1 Discipline Point. You may instead expend 1 Discipline Point to include the two unarmed...
Bastions should be it's own book, closer in size to the 3.5 Complete Series.
I want to see the exploration pillar get the love it deserves.
I also want to see more magic items that do neat, semi useful things that remind us we're playing in a world where magic is everywhere. And the...