• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Recent content by Bond James Bond

  1. B

    Reaping Strike/Bastard Sword

    Just to clarify: I didn`t mean Nash`s reply was unclear, I meant the rules concerning the use of versatile weapons. On a sidenote: The DDI Character Builder Beta counts a Bastard Sword as a one handed weapon with respect to the fighter weapon talent, even if used in two hands. Strange, if...
  2. B

    Reaping Strike/Bastard Sword

    Still unclear: Does a versatile weapon count as a two Handed weapon when used in two hands? PHB p. 215 (Last sentence before "Weapon Groups") does seem to say YES, PHB p. 217 seems to say NO CustServ says NO, but they are neither official nor are really that competent anyway ;) So, unless...
  3. B

    Tempests with double weapons

    Between the Tempest and Double Weapons, something is WotC design team went horribly wrong. An essential +3 Weapon, which deals 3-14 damage, has the defensive property, counts as an axe and a spear and gives you acces to all two weapon fighting feats for the cost of one feat (aka Urgosh)...
  4. B

    D&D 4E D&D 4E and psychology: Hit chance too low?

    Exactly. But here lies the problem wit human psychology: 7 hits in a row are considered just being nice. 7 misses in a row are endlessly frustrating. (and 7 rounds can last quite long) It´s like Murphys law. If something good (e.g. you stand in the fastest moving lane in a traffic jam)...
  5. B

    D&D 4E D&D 4E and psychology: Hit chance too low?

    Interesting point, and I´d go along with that. 2/3 chance of success seems like a good over the thumb rule to keep people satisfied. @Nail: Why the long chart? A Weapon Talent fighter with a +3 Prof Weapon (aka Sword) will get more than 60% to hit on average, I´ll give you that. But thats...
  6. B

    D&D 4E D&D 4E and psychology: Hit chance too low?

    Hi. One feature of D&D 4E, which is drastically different from previous editions (and other rpgs I´ve played so far) is the average chance of the player being able to "hit" monsters, which IMO is too low and therefore may lead to frustration: Previous editions allowed a player to easily max...
  7. B

    How Do You Handle "Kicker" Damage?

    The rules do not explicitly cover the problem of ongoing damage or healing effects. As for ongoing healing effects, we`ve in our group have ruled it the way that these never stack with any bonus. If you rule it otherweise, you`ll end up with characters which easily have double digit...
  8. B

    Sword Mage vs Rogue vs everybody else...(min-maxing and stacking damage questions)

    Just another thought: I seems like you are rolling stats, which also could explain some imbalance you might be expecting. Other then that, the swordmage as a class does below than average damage - and even d12 +10 base damage is far from being high on lvl 8.
  9. B

    DND 4E Is different! (Why is that bad?)

    What I meant was the lack of valuable multiclassing in 4E. A Fighter in 4E remains a Fighter, even if he swaps 2 or three powers via feats. Nothing compared to the endless possibilities of multiclassing with 3 or more classes in 3.x. Another example: A rogue now means strictly light blade (or...
  10. B

    DND 4E Is different! (Why is that bad?)

    Well first of all, I play 4E and my group doesnt intend to switch back to 3.5 (at least for the time being), but since you asked, here are a few whys I can think of: 1. High Magic is gone in 4E (as pointed out before). 2. Too much dumbing down. Nothing against simplicity, but in some parts...
  11. B

    Battlerager....Overpowered?

    @ Walter Kovacs, Nail: I am seeing your points. But, on the other hand, if you really go along that way, wizards/warlocks should be always attacked first by dumb monsters, as they are (usually) not encased in metal and might look easier to hit then the rest (at first glance)... Well, apart...
  12. B

    Battlerager....Overpowered?

    If if get you right you are saying: The Batlerager is balanced because his defensive capablilities might be too good, so that he won´t be attacked anyway? :-S And: Intelligent enemies might have the choice to ignore the Battlerager. But why would enemies with below than average...
  13. B

    Battlerager....Overpowered?

    As noted above, you a maxed out battlerager can easily get beyond 7 temp Hp per hit. He will get some damage each round from the hydra, but on average not enough to get through his regeneration of 8 hp per round he will have with the boundless endurance stance once he becomes bloodied (which...
  14. B

    Battlerager....Overpowered?

    Perhaps the Battlerager is not overpowerd, but I would call him at least "poorly balanced" In encounters with lots of melee damage and many low damage attacks he is insane. You don`t have to even take minions. A level 9 maxed battlerager could easily solo a lvl 12 hydra for example (and thats...
  15. B

    Double sword, not as good as everyone thinks

    Yes, this is one way of balancing it. Anyway, I think the Tempest just showed that double wepons where poorly designed. I think the damage dice of all double weapons should have been lowered by one from the beginning. A +3 d6/d6 double sword for example would be perfectly fine. Compared to...
Top