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Recent content by BubbaGrim

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    D&D 5E [5E] Engineer class - gadgets and guns!

    Clock work trap you sure you want the secondary effect to be dexterity saving throw to avoid? eg. Necrotic;Deals 1d10 necrotic damage at the beginning of each affected creature’s turn. Affected creatures may make a Constitution saving throw at the end of each of their turns to end the...
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    D&D 5E [5E] Engineer class - gadgets and guns!

    Almost done, going to go back and revisit gadgets as items, won't work purely as spells or spell-like ability.
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    D&D 5E [5E] Engineer class - gadgets and guns!

    Quick question could you explain: My Google-Fu has failed me I can't fine "Reload (6)"
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    D&D 5E [5E] Engineer class - gadgets and guns!

    I've finished everything but gadgets, are you familiar with FG? Rather than building items for each gadget I'm going to render them as spells, mostly because many of them are spell-like effects. If you decide to revise this version of the document could you send me a list of the diffs...
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    D&D 5E [5E] Engineer class - gadgets and guns!

    I can't send you a PM. I've started a Fantasy Grounds translation of this, mostly as a learning exercise. I can send you a copy when I'm done if you're interested.
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