Thanks for the reply. I appreciate the feedback and I am glad you are enjoying the class.
In regards to the damage output of the Demolitions spec, you have to take the AE nature of the damage into consideration. A 5th level character fighting against other medium sized creatures can hit 1 creature for 2d6 (7) damage and an additional 8 creatures (in surrounding squares) for 1d6 (3.5) damage each, before saving throws. That's a total of 39 average damage with one attack, compared to 2d10 (11) damage against a single target for the Fire Bolt. Of course, in practice, the damage will be lower than this because you won't always have 9 creatures clustered up, you won't always hit the creature you are targeting, and some creatures will make their saves, etc. Still it's a high risk/reward play and it rewards planning and crowd control strategies. I'm wary of adjusting the damage upwards any higher, although if the damage seems low, you could always remove the save for half damage and just make the attacks always hit for full (leaving the save in place for the overloaded debuff effects).
Really appreciate the suggestions. I am currently working on a "final" update of the class wish I hope to push out in early 2017 on the DMs Guild.
In regards to the damage output of the Demolitions spec, you have to take the AE nature of the damage into consideration. A 5th level character fighting against other medium sized creatures can hit 1 creature for 2d6 (7) damage and an additional 8 creatures (in surrounding squares) for 1d6 (3.5) damage each, before saving throws. That's a total of 39 average damage with one attack, compared to 2d10 (11) damage against a single target for the Fire Bolt. Of course, in practice, the damage will be lower than this because you won't always have 9 creatures clustered up, you won't always hit the creature you are targeting, and some creatures will make their saves, etc. Still it's a high risk/reward play and it rewards planning and crowd control strategies. I'm wary of adjusting the damage upwards any higher, although if the damage seems low, you could always remove the save for half damage and just make the attacks always hit for full (leaving the save in place for the overloaded debuff effects).
Really appreciate the suggestions. I am currently working on a "final" update of the class wish I hope to push out in early 2017 on the DMs Guild.