D&D 5E (2014) Let's Talk About Guns in 5E

i agree with most of this, guns aren't special, don't mythologize them, don't have a feat that circumvents loading, but i would at least say don't make them all loading by default, there should be guns you can fire quickly and guns you can only shoot once a round.

Doesn't that come down to ammunition capacity? A musket only has 1 round before a reload, a revolver typically has 6.
 

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Make them martial weapons, make sure they have Loading. Don’t create a feat that removes this.
Too late. A Giff racial feature is that they ignore Reload. They are after all, spiritually connected to firearms via their gods.

Reading up on all of the guns in 5.x. Funny enough, for all the connection between Giff and firearms, nothing is described in the Spelljammer books that I can find except for the Musket and Double Barreled Musket attack descriptions in the Giff monster stats.* The 5.24 DMG has guns but they are obviously modern weapons with Burst Fire abilities and no prices as they are meant to be found in special markets in such places as the City of Brass (IIRC). No prices anywhere. Is there any other references I'm missing?

For my own treatment, I'm dividing up rules by how I want them to affect my game, as adventurer's weapons, good for equipping infantry, or just not quite as good as bows. Balancing the damage, cost, range, and other factors to suit that usage for whatever I want for a particular campaign.**

*Really sort of brings home what a shoddy job that set of books was. It's why I bought the 2E Planescape book rather than the 5E one when I became interested. Looks like it was all done by Chris Perkins. Another thing I can blame him for.

**Currently ignoring them as siege weapons, which is where they really should come in with importance for some mediaeval or early modern weaponry.
 

Late to this party, but…

They’re just another type of weapon, nothing inherently special about them. I’ve been playing WFRP 4e with a wide range of guns for years, it plays the same.

Make them martial weapons, make sure they have Loading. Don’t create a feat that removes this.

There seems to be a wide attempt to mythologize guns as needing to be special. They don’t, it’s a game.

🤷🏻‍♂️

Remove loading entirely and I agree.
 

Doesn't that come down to ammunition capacity? A musket only has 1 round before a reload, a revolver typically has 6.
personally i would rather we just drop tracking baseline ammo of all kinds, i don't think it adds much unless you're explicitly using special ammo, not to mention martials already make attacks at an improbable speed, just say the artificers who invented them included a reloading enchantment in their fundamental design or something.
 

personally i would rather we just drop tracking baseline ammo of all kinds, i don't think it adds much unless you're explicitly using special ammo, not to mention martials already make attacks at an improbable speed, just say the artificers who invented them included a reloading enchantment in their fundamental design or something.
Tracking ammo has value in certain styles of games (survival horror, for example). i don't think it is especially fun or helpful in 5E, and is also just another knock against martial characters versus casters.
 

Too late. A Giff racial feature is that they ignore Reload. They are after all, spiritually connected to firearms via their gods.

Reading up on all of the guns in 5.x. Funny enough, for all the connection between Giff and firearms, nothing is described in the Spelljammer books that I can find except for the Musket and Double Barreled Musket attack descriptions in the Giff monster stats.* The 5.24 DMG has guns but they are obviously modern weapons with Burst Fire abilities and no prices as they are meant to be found in special markets in such places as the City of Brass (IIRC). No prices anywhere. Is there any other references I'm missing?

For my own treatment, I'm dividing up rules by how I want them to affect my game, as adventurer's weapons, good for equipping infantry, or just not quite as good as bows. Balancing the damage, cost, range, and other factors to suit that usage for whatever I want for a particular campaign.**

*Really sort of brings home what a shoddy job that set of books was. It's why I bought the 2E Planescape book rather than the 5E one when I became interested. Looks like it was all done by Chris Perkins. Another thing I can blame him for.

**Currently ignoring them as siege weapons, which is where they really should come in with importance for some mediaeval or early modern weaponry.
5E (2014) PH: No guns
5E (2014) DMG: All the guns (basic pistol 1d10, musket 1d12, plus modern/futuristic), prices

5E (2024) PH: basic pistol and musket, prices
5E (2024) DMG: modern and futuristic ONLY, NO Prices.
 

personally i would rather we just drop tracking baseline ammo of all kinds, i don't think it adds much unless you're explicitly using special ammo, not to mention martials already make attacks at an improbable speed, just say the artificers who invented them included a reloading enchantment in their fundamental design or something.
Tracking the amount of ammo carried is something I don't do either. But if I have a game with a derringer 1-shot firearm or a double-barrel shotgun and a revolver it seems like they should be handled differently in play.

I'd still limit number of attacks for balance and because aiming effectively takes a moment. Whether or not loading requiring an action can be bypassed (something I dislike about crossbow expertise) by either proficiency or a feat is a different issue. I don't want to totally ignore it - it makes sense to me that someone not proficient with a revolver would not know how to use a speed loader for example. On the other hand reloading a musket and firing several times per turn doesn't really work for my brain any more than firing a heavy crossbow does. I guess we all have certain lines that are just a bit too far. :)

If you make loading a bonus action that muzzle loader could only be fired twice per round which is closer to reality but then again this is D&D.
 

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