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Campbell's latest activity
Campbell
reacted to
pemerton's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Why does "you" in the second-last sentence refer to the GM? Can't anyone at the table speak up about their preferences? And why are...
Oct 8, 2025
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Given that a particular set of RPG mechanics, in conjunction with a particular set of processes of play, really can only provide a...
Oct 8, 2025
Campbell
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I feel like this is a little reductive or suggests that the Forge was more of a monolith than it was. For BW, by the time of BW...
Oct 8, 2025
Campbell
reacted to
CleverNickName's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
with
Like
.
That's not the problem we're seeing here. In these surveys, the problem was a handful of edition warriors who got the 4E survey closed...
Oct 8, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Indeed. I have only given contrasting examples to highlight where older design concepts (such as pass /fail or Gm fiat) are being...
Oct 7, 2025
Campbell
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
:unsure: I don't follow your point, mamba. You seem to be conflating a "themed game" with an "IP-based game." For example, Outgunned...
Oct 7, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I thought so, but I is also derp :P
Oct 7, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Thing is Monsterhearts is not a tool - it's a game. Someone say using a Cortex Drama hack to play a game with a similar premise is not...
Oct 7, 2025
Campbell
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think what's happened is that new ways of using mechanics have been found and refined, thus essentially creating new playstyles that...
Oct 7, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I don't follow. Nobody is claiming that any given game should be able to accommodate anyone's full totality of wacky ideas. So there...
Oct 7, 2025
Campbell
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well yes, when you selectively quote and remove the context of a post by doing so, you can then interpret things differently than...
Oct 7, 2025
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
@pemerton expressed my thoughts so well that what follows amounts to footnotes. Forge philosophy relies on intent but is also...
Oct 7, 2025
Campbell
reacted to
Enaknomolos's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I loved AW, but have reached the point where I consider 'PbtA' branding to be a warning flag on a new game. It's a bit melancholy...
Oct 7, 2025
Campbell
replied to the thread
Fabula Ultima general thread [+]
.
One of the things on the villain scenes piece is that while I do not think you necessarily have to include them if you do not you likely...
Oct 7, 2025
Campbell
reacted to
zakael19's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
Brief foreshadowing mostly to show how the villain is Doing Stuff, far less than the usual read-aloud text you see in a D&D campaign.
Oct 7, 2025
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