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Campbell's latest activity
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Ok, so none of what you described is "play to find out what happens" What it means is "The GM ALSO has no idea what will occur next in...
Oct 8, 2025
Campbell
reacted to
Snarf Zagyg's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I don't know that this is a ... modern preoccupation? A few brief words are necessary to insure that the reader has actually obtained a...
Oct 8, 2025
Campbell
reacted to
CleverNickName's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Like I said: I cut my gaming teeth on the Red Box rules, which didn't have rules for grids, battle mats, and minis. I'm sharing my own...
Oct 8, 2025
Campbell
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm a bit puzzled about the bold since that stuff - grids, battle mats, minis, etc. - has been there since its wargaming roots.
Oct 8, 2025
Campbell
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm of the opinion firstly that all classes should have "Adventuring" added to their name; an academic wizard master of portals should...
Oct 8, 2025
Campbell
reacted to
Agamon's post
in the thread
IS Your GM Out To Get You (Serious)
with
Like
.
Yep, after the last tpk, I decided I'm going to steal 13th Age's failure with a loss rule for when the party is wiped out as an option...
Oct 8, 2025
Campbell
reacted to
loverdrive's post
in the thread
IS Your GM Out To Get You (Serious)
with
Love
.
Sure, but there are ways to take a lot of control out of GMs hands when it comes to fights. Random encounters is a bit one. I rolled...
Oct 8, 2025
Campbell
reacted to
loverdrive's post
in the thread
IS Your GM Out To Get You (Serious)
with
Love
.
Sure. I don't mind part of the process being an asymmetrical board game. If anything, "whole lot of talking and exploration, and half...
Oct 8, 2025
Campbell
reacted to
TreChriron's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
My interjection; If I use the term "modern" to describe my game, and you want to buy it? My game is modern. It's "innovative" and...
Oct 8, 2025
Campbell
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
But, this is inaccurate. The typical thing for a playbook is, you, the player, narrate trying to do whatever you want. If/when what you...
Oct 8, 2025
Campbell
reacted to
Snarf Zagyg's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Agreed. After you got past the first two archetypes (Fighter, Magic User), all the classes were about who you were. While we have tried...
Oct 8, 2025
Campbell
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
Right now I'm looking at Fabula Ultima, Draw Steel and the Stormlight Archive for my next long form game. All seem like they are...
Oct 8, 2025
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
This was visible even in OD&D once you got out of the most basic classes; things like rangers and druids were always pretty clearly as...
Oct 8, 2025
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is also the way I see it. Although your view may be more nuanced than mine. It could also be that there are two camps or...
Oct 8, 2025
Campbell
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Interesting that you say this. I came to like race as class (especially ACKS style, with multiple classes for each race) when I...
Oct 8, 2025
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