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Campbell's latest activity
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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@mamba, I've quoted a series of your posts. And am trying to work out what your position is. At some points, you seemed to be talking...
Oct 9, 2025
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
For me, "play to find out what happens" - if it is to be meaningful - has to include the GM. So I see any notion of the GM having a...
Oct 9, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
@mamba Working through those moves as a GM requires a creative process, reasoning about the fiction and making choices about how to...
Oct 9, 2025
Campbell
reacted to
Kichwas's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
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Like
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Probably Legend in the Mist. The reason being that it has no leveling system. Character progression is about change rather than...
Oct 9, 2025
Campbell
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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There's also the issue that attrition-based adventuring is boring. I want encounters to be (somewhat) dangerous in and of themselves...
Oct 8, 2025
Campbell
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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And it does work really well when that rhythm is followed, in my experience. And it works fine when it is not followed, it just makes...
Oct 8, 2025
Campbell
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Or that people just don't want to play that way (with lots of filler encounters that exist basically for attrition). One thing that...
Oct 8, 2025
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
@soviet basically the above. Although my interpretation of, Apocalypse World at least, is that it's far more 'vanilla narrativist' than...
Oct 8, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
"Play to find out" in the way Vincent laid out obviously does not consider how a D&D GM prepares because it's not meant to describe D&D...
Oct 8, 2025
Campbell
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
One of the pitfalls of these discussions is the idea a simulation is total reality with no game, and that a game is all game with no...
Oct 8, 2025
Campbell
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't disagree with you about the PbtA mechanics, nor do I believe that the GM can make up whatever they want is a mechanic (and I...
Oct 8, 2025
Campbell
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
OK, I see what you're saying. Thank you for elaborating. As I understand you you're talking about the difference between (broadly)...
Oct 8, 2025
Campbell
reacted to
Pedantic's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I feel like we're on the verge of rehashing the same points all over again. "Play to find out" is a strong signal that you as a player...
Oct 8, 2025
Campbell
reacted to
Pedantic's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I feel like we're talking past each other. The GM fudging point is orthogonal to what I'm talking about; the sentence I quoted above...
Oct 8, 2025
Campbell
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Would you say though that it's mandatory to have the GM of such a system take a 'no fudging, no thumb on the scale' position? I don't...
Oct 8, 2025
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