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Campbell's latest activity
Campbell
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Considering that literally every "modern" game I've seen come out this year has been explicit about the separation between PC and NPC...
Oct 11, 2025
Campbell
replied to the thread
Fabula Ultima general thread [+]
.
I don't really view Fabula Ultima as neotrad in the slightest. It's pretty much just a straight up modern Narrativist design. Its rules...
Oct 11, 2025
Campbell
reacted to
Reynard's post
in the thread
I think it is time for a break.
with
Like
.
I am beginning to think the mistake might have been trying to return to professional freelance for gaming. I don't need the money, and...
Oct 11, 2025
Campbell
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think it’s the second-best balanced edition of D&D. Not a high bar, but it’s something.
Oct 11, 2025
Campbell
reacted to
Neonchameleon's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
with
Like
.
Now to me this is a good illustration of why neither extreme is good. The "pure prepper" would have prepared these tests entirely in...
Oct 11, 2025
Campbell
reacted to
Aldarc's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
Yeah. In fact, I think that Ema has the opposite approach of a JRPG programmer. A lot of their play principles are coming from the...
Oct 11, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Then why are you getting involved in a side discussion about the finer points of Apocalypse World?
Oct 11, 2025
Campbell
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
You also have some like really interesting random tables driving play in the most recent NSR games (I'm thinking like Electric/Mythic...
Oct 11, 2025
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Reaction tables aren't (in my view) about reducing GM workload in generating content. They're an action resolution tool (if the players...
Oct 11, 2025
Campbell
reacted to
zakael19's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
Oh, I dont think that's it at all. Ema had a very specific vision of how they wanted the arcs of play and relationship between GM and...
Oct 11, 2025
Campbell
reacted to
Aldarc's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
Aldarc Reads Fabula Ultima (again) This is a plus thread for Fabula Ultima, and a big PLUS for me of this game is the core rulebook...
Oct 11, 2025
Campbell
reacted to
zakael19's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
FU is as opinionated and directive towards the GM as games like AW and BITD, if less deliberately provocative in word choice then the...
Oct 11, 2025
Campbell
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Thanks. I apologize if I am unable to give proper dedication to your post as you give here to mine, but it's late and I am somewhat...
Oct 11, 2025
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
We'll have to agree to disagree. Anyone else interested who is reading this can check the primary sources for themselves.
Oct 11, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
It is very true that current trends in design have historical antecedents. What makes it a trend is its pervasiveness. Many of things...
Oct 11, 2025
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