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Campbell's latest activity
Campbell
reacted to
zakael19's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
It absolutely can work, it just needs heavy testing & balancing within interlocking systems. See: the DS! Talent and their choices...
Oct 14, 2025
Campbell
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
Abilities meant for use outside of combat can either be used at will or have some built-in limitation. For example, a Void Elementalist...
Oct 14, 2025
Campbell
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's all without even getting into New School Renaissance games like Into The Odd, Black Hack, The Nightmares Underneath and Worlds...
Oct 14, 2025
Campbell
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Flat math is here to stay. When you look at how designs are trending, games designed after 5e have even flatter math. Draw Steel, Fabula...
Oct 14, 2025
Campbell
reacted to
GrimCo's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Drawback is, you become weaker. DS balances offence and defense with them being proportionally opposite. With more encounters you gain...
Oct 14, 2025
Campbell
reacted to
Piperken's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
with
Love
.
Yes, I'm much more what is the game you're playing? 5E D&D campaign? Yes, I do more planning between sessions. Vaesen? Some planning...
Oct 14, 2025
Campbell
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
All I will say is that any game that does not provide me with a different starting point when it comes to encounter design gets thrown...
Oct 14, 2025
Campbell
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
You still aren't addressing how a DM determines strength relative to size. I'm making a dungeon for third level PCs. Can I put an ogre...
Oct 13, 2025
Campbell
reacted to
delericho's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's probably not a good idea to simply forbid resting until the requisite number of rounds are complete - a few bad rounds could lead...
Oct 13, 2025
Campbell
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It could explain things better, but there is actually a definition in the 5.0 DMG: Deadly. A deadly encounter could be lethal for one or...
Oct 13, 2025
Campbell
reacted to
wizard71's post
in the thread
Draw Steel General Thread [+]
with
Like
.
Just played Draw Steel on Saturday and the biggest compliment I got was from my player who hates low level D&D and was not thrilled at...
Oct 13, 2025
Campbell
reacted to
Edgar Ironpelt's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Players will fight this tooth and nail - and they won't be wrong to do so. As a player I would fight it tooth and nail - or more likely...
Oct 13, 2025
Campbell
reacted to
zakael19's post
in the thread
Draw Steel General Thread [+]
with
Like
.
Session 0 / Start of the NCS game! Renegade Red Wizard (Fire Elementalist) Neverwinter Noble (Talent) Faithful of Oghma (Conduit)...
Oct 13, 2025
Campbell
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Of course, it's always possible that the players are having fun with the nova loop and 5mwd, but the GM wants something else. That's...
Oct 13, 2025
Campbell
reacted to
I'm A Banana's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
ALSO: The rest issue is significantly mitigated if a long rest requires 10 days (or a week or a month or a winter or something) instead...
Oct 13, 2025
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