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Campbell's latest activity
Campbell
reacted to
Parmandur's post
in the thread
Does Anyone Care? (Cosmere RPG)
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Like
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A more fullsome photo of the Wave 1 swag, and a couple jolly dinosaur heralds:
Oct 15, 2025
Campbell
reacted to
zarionofarabel's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
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Like
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Combat can be reduced to a single roll if you want it to be. Burning Wheel (or Empires, I don't remember which) has the "Quick And...
Oct 15, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
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Like
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Flashbacks from Blades in the Dark. They take the panic and faff out of any game.
Oct 15, 2025
Campbell
reacted to
Neonchameleon's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
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3) That every great GM is great in the same way 4) That everyone takes notes the same way The notes provided look either superb or...
Oct 15, 2025
Campbell
reacted to
Crimson Longinus's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
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Like
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@Celebrim OK, I guess I can see how you it is possible to have such amount of text. And if you like writing it, then it of course is...
Oct 15, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
The same that happened Gygax happens to Rein-Hagen?
with
Like
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I work with Mark just about every week. Have for some time now. He is an amazing person and he has a tough life. He wants to get...
Oct 15, 2025
Campbell
reacted to
zakael19's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Love
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To be fair, the Essentials classes are pretty terrible.
Oct 15, 2025
Campbell
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Playing Saga these days is interesting. +18 on skill checks level 1 though kinda reveals why they went with bounded accuracy.
Oct 15, 2025
Campbell
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I'm just not sure what that has to do with Encounter vs. Long Rest vs. Old School logistical attrition, video games and TTRPGs can all...
Oct 14, 2025
Campbell
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh missed this question, really better formatted. 1. I hate spell slots so goddamn much like you would not believe. 2. In D&D and Pf2...
Oct 14, 2025
Campbell
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, I'm not sure why video games and TTRPGs would have to be different here...? Plenty of video games have long recovery times...
Oct 14, 2025
Campbell
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I would not call it a design flaw as much as the point of the design. Pathfinder Second Edition is trying to model the sort of fiction...
Oct 14, 2025
Campbell
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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The easy battle not mattering is what makes it good yes, it's a time for you to show off and feel good stomping on gnats. Feel those...
Oct 14, 2025
Campbell
reacted to
GreyLord's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Are we talking about WFRP 4e (Warhammer Fantasy Roleplay 4e)? I'm not so certain that version has flatter math. (same would go for the...
Oct 14, 2025
Campbell
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Sorry. I was speaking to Warhammer - The Old World which uses a relatively flat dice-pool based system with escalating advancement...
Oct 14, 2025
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