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Campbell's latest activity
Campbell
reacted to
RenleyRenfield's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Love
.
Is Shadowdark situationist? It's new. It's trying to make the matter of a torch and light important. It seems to attempt to simulate...
Oct 18, 2025
Campbell
reacted to
zakael19's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
A good counter example might be Games Workshop, who has their two main-line games and then a host of side games all over the gamut of...
Oct 18, 2025
Campbell
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Not really related to any other point, but the games most people think of as storygames do not give you more control over the narrative...
Oct 17, 2025
Campbell
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think this gets right to the heart of the matter, and is correct: it is not possible to really provide both experiences in the same...
Oct 17, 2025
Campbell
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
At a lot of tables, the GM doesn't control things by anticipating the maths. The GM controls things by intervening directly, fudging...
Oct 17, 2025
Campbell
reacted to
dave2008's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
No, they said nothing about good design. There argument is that there is not a strong reason to change course if what you are doing is...
Oct 17, 2025
Campbell
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
To add to Parmandur's post: Looser design and looser maths makes it easier for the system to drift, and creates more room for GM...
Oct 17, 2025
Campbell
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If you want the game to be an encounters game, then yes short rest makes sense. If you want an adventure day attrition model, long rest...
Oct 17, 2025
Campbell
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And this is where I have a serious problem with the people who talk about versimilitude in the context of D&D. Most of us are not...
Oct 17, 2025
Campbell
reacted to
Staffan's post
in the thread
Homebrew
Homebrew Rule: Incapacitation, Bloodied, and "Powering Through"
with
Like
.
This seems like a good idea at first glance. It stops the major thing Incapacitation is meant to stop – trivializing boss monsters with...
Oct 16, 2025
Campbell
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The narrative of short rests implies fatigue and refresh. This is better for psionic and other magic narratives, where personal energy...
Oct 16, 2025
Campbell
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
How is a fiction where a wizard has more or less resources than the other more believable? How does having 4-6 spell slots versus 2 or 3...
Oct 16, 2025
Campbell
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's my biggest issue. I would like, ideally, long rests to occur between sessions, but I have no ability whatsoever to get 6-8...
Oct 16, 2025
Campbell
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Agreed. If these games didn't make enough money to keep going, they wouldn't keep going. You don't have to go the WotC "all gamers are...
Oct 16, 2025
Campbell
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Either that or real people, playing real games who deserve to be treated with the same respect as anyone else regardless of if meeting...
Oct 16, 2025
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