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Campbell's latest activity
Campbell
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And mine is that different games are different. MCing Apocalypse World is very different from GMing a PF2E Adventure Path is very...
Saturday at 2:19 PM
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You know what made it "click" for me? I went back to D&D and failed rolls resulted in nothing happening. I went back to running WoD...
Saturday at 3:44 AM
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
For ME... yes, it was Apocalypse World. Well, first City of Mist. But AW followed right after. But even then, it took me 3 years of...
Saturday at 3:00 AM
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't think I'm in "hot demand" as a GM. I'm certainly not part of a "service industry"! I just have a thing I like doing - RPGing...
Saturday at 1:57 AM
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I have to say, from my ages and ages of roleplay ^^^This^^^ can't be stated enough as "new design". I think it very much is. Maybe there...
Saturday at 1:56 AM
Campbell
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Yeah, I think the one common thread we're seeing amongst the folks posting about success of player-driven campaigns is that they all...
Friday at 9:04 PM
Campbell
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
I mean the game can come to you in Apocalypse World too, but some players won't appreciate the pressure of PC-NPC-PC triangles or...
Friday at 3:40 PM
Campbell
reacted to
pemerton's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Over the past few days I've been prompted to think a bit more about this. When I think of "sitting back and letting the game come to...
Friday at 3:39 PM
Campbell
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
I noticed no difference in my spellcasting ability
Friday at 6:39 AM
Campbell
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They...
Friday at 6:31 AM
Campbell
reacted to
Staffan's post
in the thread
MCDM Joins Million Dollar Crowdfunder Club... For The 5th Time!
with
Like
.
Matt made a post not all that long ago about it over on Discord:
Jan 15, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
"All" is just a strawman. Nobody is advocating for "you must accept all new changes". But adding Jar Jar to Star Wars didn't ruin all...
Jan 14, 2026
Campbell
reacted to
pemerton's post
in the thread
Do you "roleplay" in non-TTRPG Games?
with
Love
.
Robin Laws has an essay in the Over the Edge rulebook, called "The Literary Edge". It includes the following passage (on p 193 of my...
Jan 14, 2026
Campbell
replied to the thread
What makes setting lore "actually matter" to the players?
.
I don't think all change is inherently good. I think the specific lore changes in V5 make for a more functional game than classic...
Jan 14, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I also do not mean this to be rude, it's just there is some obvious dodgy logic here. This ^ is not a real delineation. This is just...
Jan 14, 2026
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