Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Campbell's latest activity
Campbell
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Yeah. The lists are only a starting point, and milestones often get adjusted as part of the ongoing conversation of play. New goals are...
Jan 17, 2026
Campbell
replied to the thread
When Player Driven Adventures Don't Pan Out
.
So, the process my group uses is about avoiding some of the prat falls we have experienced in more open ended play. Stuff like making...
Jan 17, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I don’t think that the approach being advocated for is one where PCs cannot change their motivations or adopt new ones based on what...
Jan 17, 2026
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'll accept there have to be some assumptions. A card game often assumes that the players know what it means, for instance, to shuffle...
Jan 17, 2026
Campbell
replied to the thread
When Player Driven Adventures Don't Pan Out
.
One of the things we at our table to coordinate more player driven play is establishing one personal milestone/goal per player character...
Jan 17, 2026
Campbell
replied to the thread
When Player Driven Adventures Don't Pan Out
.
At some tables. At others we work together to establish these things. Like if you refuse to coordinate your efforts to orchestrate in a...
Jan 17, 2026
Campbell
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And mine is that different games are different. MCing Apocalypse World is very different from GMing a PF2E Adventure Path is very...
Jan 17, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You know what made it "click" for me? I went back to D&D and failed rolls resulted in nothing happening. I went back to running WoD...
Jan 17, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
For ME... yes, it was Apocalypse World. Well, first City of Mist. But AW followed right after. But even then, it took me 3 years of...
Jan 17, 2026
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't think I'm in "hot demand" as a GM. I'm certainly not part of a "service industry"! I just have a thing I like doing - RPGing...
Jan 17, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I have to say, from my ages and ages of roleplay ^^^This^^^ can't be stated enough as "new design". I think it very much is. Maybe there...
Jan 17, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Yeah, I think the one common thread we're seeing amongst the folks posting about success of player-driven campaigns is that they all...
Jan 16, 2026
Campbell
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
I mean the game can come to you in Apocalypse World too, but some players won't appreciate the pressure of PC-NPC-PC triangles or...
Jan 16, 2026
Campbell
reacted to
pemerton's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Over the past few days I've been prompted to think a bit more about this. When I think of "sitting back and letting the game come to...
Jan 16, 2026
Campbell
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
I noticed no difference in my spellcasting ability
Jan 16, 2026
Top