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Campbell's latest activity
Campbell
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
No worries, and thanks! Well, what you described was more specific than "adding to the setting" - you said " the GM said: 'It is a...
Monday at 4:12 AM
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
This is why, upthread, I posted that "I find the use of "PbtA" as if it were an informative label pretty hopeless too. . . . I don't...
Monday at 12:13 AM
Campbell
reacted to
RenleyRenfield's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Well, in some ways its not. If you see them as similar or same, then I don't have much more to add. My point was to merely debunk how...
Sunday at 9:47 PM
Campbell
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I don't see any reason why authorial control mechanics couldn't be a kind of mechanic to discuss. I don't think they define narrativist...
Sunday at 9:35 PM
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Yeah. To your point, I think just broadly tarring PbtA games and Storypath (the system used in all the recent Onyx Path games) as...
Sunday at 6:08 PM
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Lots of games get called narrative games for a variety of reasons. The only real unifying principle is that they structured differently...
Sunday at 6:05 PM
Campbell
reacted to
Thomas Shey's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Players and their characters coasting to a halt hasn't been an uncommon event for me; I ran into it bigtime with an Alternity campaign I...
Sunday at 7:22 AM
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Our last conversation about this was interesting. It got me thinking the constraints + authenticity are really the important part in...
Sunday at 6:46 AM
Campbell
reacted to
thefutilist's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
it's a really pithy way to point to the difference. I like it.
Sunday at 5:33 AM
Campbell
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Yeah. The lists are only a starting point, and milestones often get adjusted as part of the ongoing conversation of play. New goals are...
Saturday at 6:51 PM
Campbell
replied to the thread
When Player Driven Adventures Don't Pan Out
.
So, the process my group uses is about avoiding some of the prat falls we have experienced in more open ended play. Stuff like making...
Saturday at 6:44 PM
Campbell
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I don’t think that the approach being advocated for is one where PCs cannot change their motivations or adopt new ones based on what...
Saturday at 6:38 PM
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'll accept there have to be some assumptions. A card game often assumes that the players know what it means, for instance, to shuffle...
Saturday at 4:50 PM
Campbell
replied to the thread
When Player Driven Adventures Don't Pan Out
.
One of the things we at our table to coordinate more player driven play is establishing one personal milestone/goal per player character...
Saturday at 4:42 PM
Campbell
replied to the thread
When Player Driven Adventures Don't Pan Out
.
At some tables. At others we work together to establish these things. Like if you refuse to coordinate your efforts to orchestrate in a...
Saturday at 4:35 PM
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