Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Campbell's latest activity
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The agenda and principles are hard, in so much as they do tell you how to generate fiction. They’re soft in that they can be replaced...
Jan 19, 2026
Campbell
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is very true and as a result the agendas do function more like mechanics in some ways, I agree. The problem is that there isn't...
Jan 19, 2026
Campbell
reacted to
Morrus's post
in the thread
1 Shot Campaigns, and throw away characters.
with
Like
.
I play quite a lot of one shots and short campaigns. It lets me play lots of different games. Like watching a movie instead of signing...
Jan 19, 2026
Campbell
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Systems are just compilations of mechanics. Advice crosses the line into mechanics anywhere that "should" or "best practice" in a...
Jan 19, 2026
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Principles (at least in Apocalypse World) not advice or suggestions. They are instructions. The game says, "Always say what your...
Jan 19, 2026
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Burning Wheel assumes that the players and GM will work together establishing setting context, starting situation and unfolding...
Jan 19, 2026
Campbell
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
No worries, and thanks! Well, what you described was more specific than "adding to the setting" - you said " the GM said: 'It is a...
Jan 19, 2026
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
This is why, upthread, I posted that "I find the use of "PbtA" as if it were an informative label pretty hopeless too. . . . I don't...
Jan 19, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Well, in some ways its not. If you see them as similar or same, then I don't have much more to add. My point was to merely debunk how...
Jan 18, 2026
Campbell
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I don't see any reason why authorial control mechanics couldn't be a kind of mechanic to discuss. I don't think they define narrativist...
Jan 18, 2026
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Yeah. To your point, I think just broadly tarring PbtA games and Storypath (the system used in all the recent Onyx Path games) as...
Jan 18, 2026
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Lots of games get called narrative games for a variety of reasons. The only real unifying principle is that they structured differently...
Jan 18, 2026
Campbell
reacted to
Thomas Shey's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Players and their characters coasting to a halt hasn't been an uncommon event for me; I ran into it bigtime with an Alternity campaign I...
Jan 18, 2026
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Our last conversation about this was interesting. It got me thinking the constraints + authenticity are really the important part in...
Jan 18, 2026
Campbell
reacted to
thefutilist's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
it's a really pithy way to point to the difference. I like it.
Jan 18, 2026
Top