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Campbell's latest activity
Campbell
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
There's no "collaborative storytelling" in Sorcerer or Apocalypse World, if played in the way the rulebooks set out. For instance, from...
Jan 22, 2026
Campbell
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
There's a big difference between giving agency towards what kind of scene will be presented versus how the scene will be resolved. Many...
Jan 22, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
Our group plays a WIDE variety of games. So for us Plot, Story, and Play to Find Out are not all talking about the same potato, but...
Jan 22, 2026
Campbell
reacted to
Reynard's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
That is not the same thing as saying they tried to recreate WoW's mechanics in 4E. At the time, WoW was decimating the TTRPG community...
Jan 22, 2026
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
To me, it seems that you're not fully responding to the bits that I've bolded: The worry about "do I want to find out if I can be as...
Jan 22, 2026
Campbell
reacted to
mamba's post
in the thread
D&D General
The $150,000 Question: How TSR Learned It Was Dying (And Why I Was in the Room) by Ken "Whit" Whitman
with
Like
.
yes, the 7 year pipe is probably accurate (if anything it feels too long). Framing it as a problem that needed solving for TSR to...
Jan 22, 2026
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Though even in games not focused on fight-to-the-death, you have to have things set up so that's not only functional but attractive...
Jan 21, 2026
Campbell
reacted to
Justice and Rule's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Hey, I get it. Lord knows I've been there for other games (I've been in a few wargames playtests that did not go the way I was hoping...
Jan 20, 2026
Campbell
reacted to
HatWearingFool's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Exactly the old quote from Henry Ford (I know he didn't actually say it) is very apt: "If I had asked people what they wanted, they...
Jan 20, 2026
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree with you in principal, but its complicated because "making decisions only the character would make" and "forget I'm playing a...
Jan 20, 2026
Campbell
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The thing about “Be a Fan of the Player Characters” that always seems to get glossed over in these discussions is that a) every game...
Jan 20, 2026
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This conversation inspired me to go back to AW and formalise and tighten up what I’d do. My word is it complicated. The way threats are...
Jan 20, 2026
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here's another example from cards: One way to lose a hand of bridge or five hundred is to get unlucky in the deal. If I'm dealt four...
Jan 20, 2026
Campbell
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I did clarify a little: I was just hoping for a more proactive rather than reactive party. For the most part, I have had to put stuff...
Jan 20, 2026
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm not entirely sure; lot of systems have some fairly subjective bits in things like experience awards and at least some sorts of...
Jan 20, 2026
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