Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Campbell's latest activity
Campbell
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah it occurred to me afterwards that I'd basically redescribed story before, story now, and story after, albeit my version of story...
Jan 25, 2026
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah, I haven't been following all of this rules/no rules discussion, but the idea that we're not rolling the dice, so we're not...
Jan 25, 2026
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
There is no central activity of playing a roleplaying game. We don't play "a roleplaying game" we play specific games with specific...
Jan 24, 2026
Campbell
reacted to
TwoSix's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Love
.
Games are supposed to tell you what way to play. If you didn’t want to change the way you were playing, why would you need different rules?
Jan 24, 2026
Campbell
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Pacing is also incredibly subjective and really dependent on the audience / play group. I am very happy with the pacing of the games my...
Jan 24, 2026
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think it is playing a roleplaying game because there are still rules, a structure of play and defined roles. The rules and mechanics...
Jan 24, 2026
Campbell
reacted to
Reynard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I was kind of forced to get better at pacing because I run a lot of convention games. Not only do you have the usual time limit (4...
Jan 24, 2026
Campbell
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
100% I would also say that you are also condensing two axes - collaborative scene building and pre-plotted arcs. For example someone...
Jan 24, 2026
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Vincent Baker has an interesting blog about the relationship, in Apocalypse World play, between the core activity of "the conversation"...
Jan 24, 2026
Campbell
reacted to
Pedantic's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Not when I use it. I'm quite happy to take Suits' definition: I don't really hold with the notion of "non-Suitsian" games, I just think...
Jan 24, 2026
Campbell
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I'm not sure what you mean by "what player choices or actions are curtailed?" I mean, the most straightforward answer is none. But...
Jan 23, 2026
Campbell
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think you'll get a whole lot of pushback on "If it isn't complete yet, it isn't a story." Like, is Star Wars Episode IV: A New...
Jan 23, 2026
Campbell
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah it’s more an illustration than something I’d recommend. You can just take a resolution system and as long as you’re playing to find...
Jan 23, 2026
Campbell
reacted to
JohnSnow's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Because "better" is subjective. I find streamlining to be what I think of as "modern." I don't (personally) like looking up tables. I...
Jan 23, 2026
Campbell
reacted to
JohnSnow's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
For me, "Modern" game design means "streamlined" and not having different fiddly subsystems for everything. Do I have to look something...
Jan 23, 2026
Top