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Campbell's latest activity
Campbell
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The GM needs to frame the player into decisions that are consequential for the mechanics. I’m bad at explaining how to do this because...
Jan 28, 2026
Campbell
reacted to
TwoSix's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Love
.
Harder, certainly. But Pendragon did it back in the mid 80s, so certainly not impossible.
Jan 28, 2026
Campbell
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
You can do Conflict resolution with binary pass/fail rolls (see: the way some people run 4e, or Baker talking about how to frame that...
Jan 27, 2026
Campbell
reacted to
AbdulAlhazred's post
in the thread
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
with
Like
.
I have a slightly different perspective on this. 4e combat is pretty dead on, but not for what Mike Mearles (based on his module and his...
Jan 27, 2026
Campbell
reacted to
bert1001 fka bert1000's post
in the thread
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
with
Like
.
Yep. The biggest gripe I have on the 4e bashing is the insistence on using the worst paradigms to evaluate 4e when better ones are...
Jan 27, 2026
Campbell
reacted to
bert1001 fka bert1000's post
in the thread
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
with
Like
.
The whole Keep was horrible 4e design with perhaps the exception of the final fight room. Area after area of full on encounters just...
Jan 27, 2026
Campbell
reacted to
Fenris-77's post
in the thread
Generative resolution
with
Like
.
I think the place to start is, as the GM, to set generative consequences as part of adjudication before the player rolls. That doesn't...
Jan 27, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
We just finished 2 years, 2 trilogy's, in our Star Wars rpg system, I vote us. :D Aside from us, I would vote Cortex prime, but that...
Jan 27, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
Where Complexity Belongs
with
Like
.
Indeed! One thing we found with my RPG was that it has a LOT of spells the players can choose from and even possibly use starting game...
Jan 27, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Okay, if it's only a mild annoyance, then hey, keep on keeping on. But I would say when discussing the game, just keep in mind that what...
Jan 27, 2026
Campbell
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The die pool doesn't change, no. Position is set by how advantageous the situation is for the PC and each level...
Jan 26, 2026
Campbell
reacted to
Artamo's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think that’s a fair comment. Speaking for myself, when I was playing Scum and Villany, I was expecting a more free flowing narrative...
Jan 25, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
No, I’m not blind. What a douchey way to disagree. I have run both types of campaigns as well. I’m not blind to the differences. I...
Jan 25, 2026
Campbell
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Or to put another way: not all board games have boards.
Jan 25, 2026
Campbell
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Huh? How did your claim about the comparison of running a session to a lesson-plan like outline suddenly turn into a licence to make fun...
Jan 25, 2026
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