Careers in The Old World are really just careers, as in the thing you do between adventures in order to survive and maintain your place in society. They have a slight impact on advancement (in that they determine which characteristics are slightly cheaper for you), but their biggest impact is...
It's competence in terms of situation - not compared to the rest of the world. What we want are characters who will be faced with primarily ethical choices rather than choices about survival such that the game becomes more about survival than ethics and is also not so far above the situation...
It means the characters fit the situations - they have a stake in them, care about how they turn out, have some internal conflicts connected to them and are capable of having an impact on them.
A good example are the Dogs in Dogs in the Vineyard. They are capable of rooting out the sin in town...
I'd like to clarify that the more constrained and grounded approach I take to intent in games that use a variation of intent and task (Blades in the Dark, Daggerheart, Legend of the Five Rings Fifth Edition) is not like official or the only way to apply it's just a preference that I have. This...
Saying I prefer a process because it feels more like real life (to me) and thus helps me suspend suspension of disbelief is fine.
Using like real life as a unexamined standard that should apply to all roleplaying games and basically telling everyone who plays differently that their play is...
@AlViking
Not connected in the deterministic way some people might prefer and not connected in any way whatsoever are very different phenomenon. Like night and day. I get that if you prefer deterministic mechanics that difference may not matter to those making such statements, but it is...
@JConstantine
In almost every game with a GM that I am aware of (Hillfolk being the notable exception) the GM retains backstory and situation framing authority. What makes a game more or less player driven is the degree to which the GM is expected to take the lead of the players in the...
When Apocalypse World and Dungeon World say "prepare for the worst" they are indicating that the GM is given explicit permission to make as hard and direct move as they like. It means that basically anything that follows from the established fiction and the GM's principles is on the table.
The...
Someone saying the contrast you are drawing is the wrong one to draw is not the same as saying our games are the same. They are not. They are just different in ways that differ from the contrasts you are drawing.
I'll second this.
Most of the ultra-hardcore grim dark uber alles 40K fans just don't pay attention to 40K media. That's not the world portrayed in the Space Marine or Rogue Trader video games that are pretty lore accurate. It's not the world portrayed by the novels either which features some...
This is correct. Basically:
1. Player says what their character does and what they are trying to achieve.
2. GM either says that task/intention combo is not credible (which requires the player to revise task and intent or provides the Ob (Difficulty number) at which point the player can revise...
This last month:
Daggerheart (a copy for me and another as a birthday present)
Into the Odd Remastered
Achtung Cthulhu!
Warhammer Old World Player's Guide