Recent content by Campbell

  1. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Perhaps you could keep it to the actual principles involved, rather than providing play examples that do a poor job of reflecting the actual nuances of other playstyles. Because it's not about what you do or do not like, but accurately portraying the things work when people have a firm handle on...
  2. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Why are we assuming the GM has not put any work into establishing stakes here? That they have telegraphed no dangers? Because if it's the case that they have not then they are making novice mistakes for any game that involves these sorts of techniques. If this is listed as an example than it is...
  3. Campbell

    Should PCs Be Exceptional?

    How exceptional the characters are compared to the general population will vary from game to game, but I generally characters to be capable (but not too capable) in comparison to the situation the game focuses on. What I do not generally like is dramatic shifts in character capability over the...
  4. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's a skill that needs to be developed and you are basically starting at square one as a GM. Experience running more conventional games will get in the way more often than it helps (in my personal experience). You would likely still not enjoy playing, but there is a tremendous difference...
  5. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Fail Forward isn't one consistent thing. Different games have different implementations and often different conceptions of it in their text. The original context of it being brought into the discussion was for Burning Wheel play. In that context, the text of game is definitive of how it works...
  6. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I fully accept your preferences. What personally bothers me is the way you leap to conclusions about how these techniques are used in play. In particular you often assume that the techniques used in other playstyles will used in the most inartful way possible.
  7. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's not about getting the terms correct. It's about accurately representing how we do the damn thing. You not liking the way a particular games does something or how it's structured does not give you carte blanche to misrepresent (whether through ignorance, carelessness or willful...
  8. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Stakes in the sense we're talking about in the context of Narrativist play are personal stakes, as in stuff that matters to the character. It's not about world stakes or danger. A lot of what you consider downtime stuff would be the focus of a game like Apocalypse World as long as they represent...
  9. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Players don't make hard or soft moves. They just declare actions which invoke basic moves or playbook moves which are just mechanics that trigger on some fictional event. GM Moves are just GM responses to player actions (Monsterhearts actually calls them Reactions). Soft moves are responses that...
  10. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not suggesting we should want the things. I'm just disagreeing with the rules bound stuff that I feel does not describe what we do when we play Monsterhearts at all.
  11. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Thanks for your thoughtfulness. The games I would recommend most for someone coming from your position would probably be Stonetop or Daggerheart, likely Daggerheart. Both do a better job than Dungeon World of giving a more immediate context to play. Both are also likely to itch the fun combat...
  12. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's not putting the rules over the fiction and is still very much constrained by the shared fiction (what has been established). Both the rules and not yet defined elements of the setting are serving the game's agenda. So, in a game like Monsterhearts that's keeping focus on these teenage...
  13. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, in Narrativist play the fun is still coming from the people and the fiction we create together. We are just creating it differently. The structure is different, the technique is different, and the rules are there to support it. Different play methodologies just require different sorts of...
  14. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To clarify, Fail Forward as put forward by Burning Wheel is not succeeding when you would fail. It's you fail to achieve what you intend to achieve and here's this other thing to deal with. It's consequential failure that keeps the ball rolling, not failure which still progresses your agenda or...
  15. Campbell

    Daggerheart General Thread [+]

    When we play tested Daggerheart the GM managed the spotlight just like he does running Powered by the Apocalypse games and we had no real issues. I'll likely do the same when I run a one shot in a month or two (we have Vileborn and Achtung Cthulhu! oneshots on the docket).
Top