Which is why I used hexes if I use a grid at all. Though I'd rather just use a tape measure. I try not to think too hard about any aspect of DnD however, this is just another example of how it can make a brain hurt.
All these charts of how to protect the wizard are making me want to go play Blood Bowl now.
And the fighter fails as a defender for not putting the enemy in his tackle box.
I saw this at a book store yesterday. Almost picked them up but hadn't heard anything yet? Anyone have these and have a positive or negative review of them?
My group currently rotates between HERO system games and indie press RPGs.
The 4e announcement and info has us contemplating playing DnD as a group for the first time ever.
My local book stores have GURPS. Tons of it.
And some Paladium.
And a little Margaret Weiss productions.
Tons of White Wolf stuff.
Some Classic Battletech.
And as far as the three companies I originally mentioned making d20 products, well an imprint of White Wolf does d20 stuff, but when have...
If you want to roleplay a PC who is an outsider in his culture, why not just make a human or elf or whatever that doesn't fit in for one reason or another.
I mean tons of people around the world today are social outcasts and none of them are half-orcs.
It looks like I'm going to be running Red Hand of Doom for some friends of mine in the near future. However, it being an adventure for 6th level characters, I was wondering if there were any published adventures out there you guys would suggest to get the characters to a high enough level for...
Nah, giving up on d20 in it's current incarnation has slowed down my purchases. I'm actually interested in 4e, depending on how many sacred cows it changes, I might come back to DnD.
Since I'm going to be a commuter to school next year, I'm looking to get a laptop for portability (and several other reasons). I want something that runs well and has a good bit of memory on it for music and videos and the like. Playing cutting edge computer games isn't required, but it would be...
So I'm looking for two things here. I need suggestions for good GI Joe trade paperbacks, and suggestions for Ninja Turtles ones. Any classic stories for either would be great.
Some friends and I are thinking of doing a GI Joe-esque game. However, I can't decide if I'd rather do it using Mutants and Masterminds Second Edition or Spycraft 2.0.
Anyone out there have any ideas which would fit the genre better?