The multiclass rules exclude Warlock levels from the counting toward multiclass spell slot progression. To me, that means that Warlock "spell slots" aren't spell slots the way that other casters can conceive of them, and really ought to have been called something else to avoid the confusion. By...
At higher level, wouldn't you just give them higher-level potions? Why would they need more?
As a side note, I'm also setting up a 1-shot adventure for my 3rd level party. I set it up with about 5-7 encounters (depending on the route the PCs take), with the idea that the party would not be...
Some interesting ideas.
My dragonborn player came up with an interesting idea at our last game session. He decided to visit some shops while they were in town a bought a few bottles of oil. His plan--smash the oil on the ground (or toss it into the air) in front of him while he breathes out his...
As I read it, that only means that they have to be within the burst 2 when you mark them. As long as you keep the mark on the target (which shouldn't be too difficult, as it says that it lasts until the end of the encounter or you decide to mark a different target with your aegis power), you can...
Wow, very cool. I've read over the encounter a couple of times (note, my party is just heading into the keep), and I never thought of that. I was thinking that this encounter was going to be exceptionally nasty for my group, especially since I've given my party the option to choose whatever...
Major update to monster cards. Corrected several errors, made alternate versions of a couple kobolds for the Irontooth encounter (most of these are minor differences as noted in the book), edited several cards to make the text less lengthy and/or improve asthetics, and calculated ability score...
Your wish has been granted.
I just uploaded the MSE datafiles for both of the sets. I also posted a v2.1 with the corrected spelling of Implement. Enjoy.
Another thought on the short rest question:
I was just reading the playtest article on the Artificer class that Wizards released about a week ago. In it there are a few powers that must be cast during the "short rest" period, rather than requiring an action. Their explanation is that some of...
Thanks Rechan. If you look closely, I've actually included stat cards in the set for the traps. I tried to condense the information down as much as possible, but some of them (like the magic wall trap) are incredibly complex. Hopefully they will work for you.
Thank you all for your kind feedback.
I have fixed the spelling in the bag of holding. Also, I decided to add the baseline stats to the weapons and armor. I was thinking about it and decided that this would make it easier for my players, since we share 2 copies of the PHB between me (the DM)...
A gift to the ENWorld community:
I would like to say in preface that I am extremely fond of using power cards for my gaming group. I have cards for all the PC's powers, and I use cards to keep track of the initiative order in combat. What I present below is the actual cards I use. I have...
Here you go. As you can see, I'm basing these on Ander's template for MSE.
As you will no doubt notice, there is a lot of text. Once I get all the cards produced, I plan on figuring out a way to shorten the text into something more manageable. Doing a massively abbreviated version (i.e. one...