I have been working on a system of for a year or so now and first off, DAMN it is a lot of work.
For me a good system has a few things:
1. ability for characters to develop themselves to be unique.
2. The balance of solid rules for combat that dont drag every fight out into hours of rule...
I have always liked to try to push out of the box of the norm for a character and try something a little different.
The last paladin I played was a little over weight and struggled with alcohol. He was kind of a tortured soul who tried to do the right thing and stand up to evil but it wore on...
I think the ammount of deaths is related to the type of campaign your running. I have had two major campaigns that I have run in the past few years. One has had relatively few deaths but has been more the parties epic adventure and their discoveries. The other campaign has been more a brutal...
We tried the 1/2 level for damage for players and it didnt work out very well. The striker classes got the worst of it and a lot of powers it created problems for.
I may try 1/4 the HPs and monsters doing 1/2 level more in damage. The combat is too long right now.
What makes a dragon powerful is not its ability to stand toe to toe with an oppenent but its other vast abilities.
Flying
Breath weapon
Other spells
ton of hps
The dragon hoovering 20 feet over the party raining death upon them is what makes the dragon powerful. As dragons get into the wyrm...
I have to say I am not a huge fan of Gurps. We used it for many years for fantasty, vampire, sci fi, army stuff etc etc adn I think the flaw in the system is it is too generic. I don't feel the flavor of guys cause they are all too similar and the combat rules are so extensive that you will...
Our gaming group has been together for almost 20 years now and we have played about 20 different systems in that I bet. the DnD 4.0 has some good and some bad to it but overall our group has enjoyed it.
I think the positives:
1. Pretty clean rules
2. combat has some tactis but doesnt get...
On the delaying it depends. If their delay is only for other players and not monsters, then they generally go back to their orginally slot. If it is more then that it kind of depends on where they are on the circle. Our group doesnt do a ton of delaying "generally one spot so the player next ot...
We do a few things to try to speed up combat but I agree with the overall thought that they are too long right now.
1. Roll attack and damage at the same time. Some of our players refuse to do it but it saves time.
2. Know what youa re doing on your turn. The same playesr who dont roll dice at...
I am looking for a guide for how much treasure and what level of loot are given for an encounter. I tend to be pretty tight with treasure so I wanted to see what the "norm" is.
I had thought something like 3+ 1/2 level. If you have 5+ 1/2 level+ con modifer. Down the road minions are going to be ahrd to kill. 14th level ogere minion would have 5 +7 (1/2 leve)+3 for con mod= 15. All ofa sudden non striker classes are really going to struggle to kill a minion. Figure a...
Thanks for the all the feedback. good and bad. A few random thoughts from reading the responses.
Range being over powered?
I dont think they are over pwoered as much as they have little tactical involvement on offense or on defense. This does add a little bit of complication to the rules...
Overall I like the dnd system but would like to see a little more meat added to it for realism and seperation of classes so your guy feels more unique.
Ideas
1. At level 2 and every level there after you get 1 skill point to put in any skill the DM approves that you have used during that...