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Celebrim's latest activity
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
If that was actually the modality going on, it would be easy. Instead, Gygax has a much more complicated pattern going on than that...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
I don't believe it is the case in 3e that wands can only replicate spells. Rather, only wands that replicate spells have standard...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
I think that's our point exactly. I wouldn't say that it made it easy or fast except in the cases of the most trivial sorts of items...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
This is all intentional. It may look weird, but it's significantly less weird than the original table. Remember, this is just doing...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
The Necromancer Necromancers are the specialist M-U of the school of necromancy. They require a minimum of 14 Intelligence and 14...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
I discussed earlier the fact that the weirdest thing about the M-U was that they leveled up very slowly when they were the weakest, and...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
Personally I don't see the need to give any caster unlimited attack magic outside of a video game where how you are attacking is just...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
Since people have been asking about what I would do with Illusionists, I tacked on to the end of the original essay what I would do with...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
Cantrips as presented in 1e AD&D are mostly color. Sure, every 100 hours of play you might find some real use for them if you kept some...
Mar 31, 2026
Celebrim
reacted to
James Gasik's post
in the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
with
Like
.
There was a spell to recharge magic items in an issue of Dragon, my DM ported it into his 2e game. Sadly, I can't recall which issue it...
Mar 31, 2026
Celebrim
reacted to
Mannahnin's post
in the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
with
Like
.
I like the revision. True to the original with some cleanup, and a power bump with spells known and spell slots for higher Int, plus...
Mar 31, 2026
Celebrim
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
None of that makes the slightest bit of sense in the context of the rules. 1) You can't even make martial magical items until you are a...
Mar 31, 2026
Celebrim
reacted to
James Gasik's post
in the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
with
Like
.
Ah, Feats. A wonderful bit of design. "Let's create special features that aren't tied to a character class, that you can use to...
Mar 31, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
Feats were deceptive. Because they were short, people assumed they were easy to design. In fact, the opposite is true. Designing a...
Mar 31, 2026
Celebrim
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
Maybe, but in that case I would expect the mechanic to be "Invent a new signature spell of the appropriate level" and not "Discover the...
Mar 31, 2026
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