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Celebrim's latest activity
Celebrim
replied to the thread
AD&D 1E
What is the best way to generate ability scores for 1e AD&D?
.
I think method III is definitely my favorite, though it might not be great for optimizers because fighter classes really shine with an...
Apr 2, 2026
Celebrim
reacted to
TwoSix's post
in the thread
AD&D 1E
What is the best way to generate ability scores for 1e AD&D?
with
Like
.
Definitely partial to Method III. Like you said, not a super high chance of an 18 (about 15%) in the array, and rolling in order...
Apr 2, 2026
Celebrim
replied to the thread
AD&D 1E
What is the best way to generate ability scores for 1e AD&D?
.
Arrangeable 17, 16 allows for perfectly viable clerics and M-Us so he must have wanted something more broken than that, likely Cavelier...
Apr 2, 2026
Celebrim
reacted to
James Gasik's post
in the thread
AD&D 1E
What is the best way to generate ability scores for 1e AD&D?
with
Like
.
For a long time, I used 4d6 drop lowest, rerolling any 1's, just to get the scores of 3-6 (pre-racial modifiers) off the table. It...
Apr 2, 2026
Celebrim
reacted to
Lanefan's post
in the thread
AD&D 1E
What is the best way to generate ability scores for 1e AD&D?
with
Like
.
We use your method B above (5d6k3, arrange to suit), and have done since before I started playing. Tried, tested, and true. (side...
Apr 2, 2026
Celebrim
posted the thread
AD&D 1E
What is the best way to generate ability scores for 1e AD&D?
in
D&D Older Editions, OSR, & D&D Variants
.
Back in the day I used 4D6 take the best three in order as my means of producing ability scores. This was never wholly satisfying. By...
Apr 2, 2026
Celebrim
reacted to
Laurefindel's post
in the thread
What's your current campaign about?
with
Like
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I have three campaigns ongoing, all three in hiatus… Eberron (D&D14): A Girl Genius adaptation in a minimally modified Eberron. Scion...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
Even back in the day, one of the things I found myself doing with respect to published modules was removing what I felt were "excess"...
Apr 1, 2026
Celebrim
reacted to
Moving Pictures's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
I find that most older modules were awash with Monty Haul levels of magic. IIRC, the famed Keep on the Borderlands has some entry-level...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
I don't think anyone in 1989 would consider a fix to then known problems to have been a backport of ideas from 5e, which I wouldn't even...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
Seeing as this whole project started with just a limited goal of revising the thief so that it fared well in comparison to the other...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
Your gut feelings involve taking 5th roots of things? You're gut feelings are a lot more exacting than mine. :D I see where you are...
Apr 1, 2026
Celebrim
reacted to
TwoSix's post
in the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
with
Haha
.
My gut feeling here. 1) Keep the classic numbers for level 2 (2500 for MU, 2000 for fighter, etc.) Keep the doubling until around...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
Well, the answer to that is probably "Yes", in as much as for example the thief - especially the RAW one not revised by me - is gaining...
Apr 1, 2026
Celebrim
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
One thing that I'm trying to get away from that I feel is very 1e in feel but very poor in design is making lists. The problem with...
Apr 1, 2026
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