Recent content by ceswiedler

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    Rogue Powers from Martial Power

    OK, I can see that Downward Spiral is useful because it automatically knocks prone. I was focusing more on the fact that blinded is a better condition to inflict than prone.
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    Rogue Powers from Martial Power

    My rogue has just reached 5th level and (especially considering the new 1st level dailies from MP) I'm pretty underwhelmed by my choices. Downward Spiral (5th) doesn't seem any better than Blinding Barrage (1st). Downward Spiral is close burst 1, attacks reflex, knocks targets prone, and does...
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    Can you take 20 in 4th edition?

    Am I missing something here? Taking 20 never guaranteed success. It had nothing to do with whether or not you could fail. It simply meant that in cases where you could retry as many times as you wanted, you would eventually roll a 20, so it just short-circuited the process and gave you the 20...
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    Fighting a black dragon...

    My two cents: I think in general the DM should play monsters 'to the hilt' and always go for the PC's jugular. However, I think it's possible, if not likely, that dragons and other egotistical monsters won't be paranoid enough to play the way some of you are suggesting. Unless the dragon has...
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    Duelist Rogue?

    So what feats, powers and weapons did you choose for your Brutal Scoundrel?
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    Duelist Rogue?

    I've just started playing a halfling rogue that I'm flavoring as a duelist who wields a dagger in one hand and a rapier in the other. So far I've picked the following feats / traits: Artful Dodger Piercing Strike Sly Flourish Positioning Strike Blinding Barrage Tumble Nimble Blade Weapon...
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    AV: Double Sword: Light blade And Heavy blade?

    I think calling a double sword a light blade is extremely silly in both fluff and crunch. How on earth could you sneak attack with a double sword and not a longsword? A double sword clearly weighs at least as much as a longsword, and is much more unwieldy. To me, "light blade" means just that...
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    Rogue waepon talent

    Personally I think the d6 weapon damage for shurikens is kind of silly. I would much prefer to give both shurikens and daggers +1 to attack and leave both at d4 damage. In addition, that makes it easier (fluff-wise) to reflavor shurikens as thowing knives.
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    Is momentum conserved when teleporting?

    You can perform tests which indicate that you are under rotational acceleration, for example observing the Coriolis effect. "The ground looks like it isn't moving" isn't much of a scientific test; the ground also looks like it's a flat plane.
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    Is momentum conserved when teleporting?

    What I meant is that you can derive the result by using (only) Newton's laws, as long as you know you're on a rotating sphere and not a flat plane. Contrast with the behavior of objects traveling close to the speed of light, where Newton's laws won't give you the correct result. Also I don't...
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    Is momentum conserved when teleporting?

    Both of the examples (teleporting into lakes, and teleporting small rocks) rely only on Newton's laws conservation of momentum. The difference in velocity is due to the rotation of the earth (things closer to the equator are moving faster than things near the poles), not anything relativistic...
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