One point about the "don't let eladrin get out of falling to their death by teleportation" thing:
Unless the party is made up entirely of eladrin, or some combination of eladrin and other teleporting characters ... you can't save the whole party that way. If one member of the party gets to the bottom of a 1000 foot cliff, or whatever distance they have to fall ... the rest of the party have to get down there too. Not to mention there are quite a few magic items and spells that also involve avoiding fall damage, etc.
EDIT:
Tale - IF you are in a car going around a corner, look at your feet. Are you moving compared to the car? No. The car is a frame of reference, but unless it is going straight at a constant speed, it is accelerating (deceleration is negative acceleration, and turning is accelerating in a different direction, even if your speed is constant) and therefore not a relativistic priviledged frame of reference.
Because of the size of the earth, and the speed it is rotating/going around the sun ... it is much closer to approximating a frame of reference with constant velocity, so it's not as big of an issue to assume that it is one.
However, he D&D "world" may not actually be planets, but instead a sort of "Flat Earth" that operates on slightly different rules, considering the cosmology of planes, etc.