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CF07's latest activity
C
CF07
reacted to
DeviousQuail's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
When I design cities for my campaigns I like to include a design "flaw", a major historical event, a quirk, and the current talk of the...
Sep 12, 2025
C
CF07
reacted to
Hussar's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
And that's fair enough. Again, those cities have reasons for being built there. ((Note, the Undermountain dungeon does not predate...
Sep 10, 2025
C
CF07
reacted to
Hussar's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
No, and I get that. But, at some point, it does have to pass the plausibility sniff test. I mean, sure, being a deep water port is...
Sep 10, 2025
C
CF07
replied to the thread
Worlds of Design: Life in the Big City
.
Yes, and aqueducts are a thing, too. Adding to what you just said one really big issue that people are overlooking with the "but it's...
Sep 9, 2025
C
CF07
reacted to
pemerton's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
I don't know FR very well. Is there scope to imagine that, in FR, a deep water port means navigable approaches and docking consistently...
Sep 9, 2025
C
CF07
reacted to
kermit4karate's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
This is fantastic!
Sep 9, 2025
C
CF07
reacted to
jasper's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
The Nina replica has sailed up to Montgomery Alabama with a little bit of motor assistance. But it could fit inside the footprint of a...
Sep 8, 2025
C
CF07
replied to the thread
Worlds of Design: Life in the Big City
.
That's true, though I think it's important to remember that having a true to life simulation of a real world is probably overkill for...
Sep 7, 2025
C
CF07
reacted to
Hussar's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
All modern cities that didn't exist a hundred(ish) years ago and would still not exist if it wasn't for trains. Sure, if you D&D world...
Sep 7, 2025
C
CF07
reacted to
BookTenTiger's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
I've always wanted to run a campaign in which, over time, the characters' small home town grows into a massive sprawling city. The...
Sep 7, 2025
C
CF07
replied to the thread
Worlds of Design: Life in the Big City
.
Good points! One big reason is that water transport is cheaper than land transport and was vastly cheaper before the railroad...
Sep 7, 2025
C
CF07
reacted to
Lanefan's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
Vancouver, San Francisco, and Los Angeles seem to be doing OK and their situation is similar. That, however, is a much bigger issue...
Sep 7, 2025
C
CF07
reacted to
Lanefan's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
The first and most important thing a city (or any settlement, for that matter) needs is a reliable source of fresh water, usually a river.
Sep 6, 2025
C
CF07
replied to the thread
Worlds of Design: Life in the Big City
.
And thus LOTS of opportunities for bizarro dungeons that you can get at from the sewers! Things can get really strange the further down...
Sep 6, 2025
C
CF07
reacted to
Jacob Vardy's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
"The main thing a city is built on is other cities." I first read that in a Pratchett novel but it didn't really click for me until i...
Sep 6, 2025
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