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Charlaquin's latest activity
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Actually 4e introduced it and 5e repurposed it. It means 6-8 combats with one or two short rests in between. Which the DMG explains. It...
Oct 8, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And for those people, the 2014 DMG offered the (admittedly poorly named) “gritty realism” variant resting rules. Short rests take 24...
Oct 8, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
How do you handle it?
Oct 8, 2025
Charlaquin
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And it does work really well when that rhythm is followed, in my experience. And it works fine when it is not followed, it just makes...
Oct 8, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Oh, yeah, some people understood the assignment, but I think a lot more didn’t, and moreover they refused to accept it when it was...
Oct 8, 2025
Charlaquin
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If you look at the threads here, there are MANY people who understood what the DMG said perfectly. But here is not a representative...
Oct 8, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
.
I know, I just don’t like that. I don’t want silver weapons to be approximately 10% more effective against shapeshifters than normal...
Oct 8, 2025
Charlaquin
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Love
.
Broadly speaking? Terrible. Not that there aren't exceptions, and I admit hit points specifically seem to be more appropriately matched...
Oct 8, 2025
Charlaquin
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So the argument is, because the party will approach the BBEG with all abilities ready (e.g. fully rested) they need to be differently...
Oct 8, 2025
Charlaquin
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yep. Despite the DMG saying exactly that, people have been denying it for a decade.
Oct 8, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Oh, they did. It’s just that no one read the DMG. And when people quoted the DMG saying “look, it says right here you should have 6-8...
Oct 8, 2025
Charlaquin
reacted to
TiQuinn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It’s almost as if stating one’s assumptions when designing a system could actually help GMs running that system! Crazy!
Oct 8, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Wow, 20 rounds of combat between long rests, with combats assumed to last about 3 rounds means they were expecting approximately 6 or 7...
Oct 8, 2025
Charlaquin
reacted to
Zaukrie's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
with
Like
.
sorry. Tired of people getting away with this kind of stuff. Kind of has put us where we are in the world...
Oct 8, 2025
Charlaquin
reacted to
TheSword's post
in the thread
D&D General
I made an app that creates D&D session summaries and tracks your campaign
with
Like
.
I mean, I’m pretty sure it isn’t personal data unless you make it meaningful by linking it to something else tangible about yourself...
Oct 8, 2025
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