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Charlaquin's latest activity
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I build most random encounters to Easy difficulty. They’re still an effective deterrent for players wasting time in the dungeon because...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That’s fine. It still makes waiting around for 8 hours in the middle of a dungeon waiting for monsters to come beat you up a risk most...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I’m not sure what you mean. The risk will be enough to prevent the players from trying to long rest in a dungeon most of the time. They...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yeah, RAW rules for random encounters suck.
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Rolls for random encounters at regular intervals. That makes it the player’s choice if they want to risk taking a long rest in a...
Oct 9, 2025
Charlaquin
reacted to
Clint_L's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I agree, and this is basically the format of the Heroes of the Borderlands adventure. To me, a dungeon-type environment is a valuable...
Oct 9, 2025
Charlaquin
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I’d argue that for those folks it isn’t a better game experience. These things are subjective.
Oct 9, 2025
Charlaquin
reacted to
SpellObjectEnthusiast's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Game designers clearly present how to run the game in the guide on how to run the game->Players ignore the guide on how to run the...
Oct 9, 2025
Charlaquin
reacted to
Umbran's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
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Like
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With respect, it is not the victim's job or responsibility to bridge gaps to the abuser.
Oct 9, 2025
Charlaquin
reacted to
Umbran's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
with
Like
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Unfortunately, this was very probably malice, an attempt to get folks riled up. The new starter set, Heroes of the Borderlands, has an...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Prior to the 2024 DMG, most attacks that dealt poison damage first had to hit with an attack roll, usually dealing a very small amount...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Alright, well that’s definitely the problem. I don’t suspect you’re much slower than most, no. You’ve just got an above average sized...
Oct 9, 2025
Charlaquin
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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yeah, but usually a welcome one. No one is really expecting anything negative from going to a haunted house ride either, and they are...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
They had Freeform skills in the first few packets, and I loved it! Narrowing it down to a set list was one of the changes I was most...
Oct 9, 2025
Charlaquin
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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It is a dopamine machine: Mike Mearla himself compared ktndjring one of the Happy Fun Hours to being like a casino, but the players are...
Oct 9, 2025
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