I haven't seen this as a feat anywhere, although I haven't looked at all published material. I got the idea from one of the teamwork abilities in PHBII. I haven't come up with a name for it yet. I was hoping after everyone's critical evaluation and approval that someone could suggest a good...
Tonguez
I thought about doing something similar, but I didn't know what weapon types would be more effective against which armour. At one point I decided to make Bludgeoning the weakest, Slashing the second best, and Piercing the most effective type against all armour. The problem I saw with...
I have always felt that the three weapon types [Bludgeoning, Slashing, and Piercing] very rarley mattered. The only time it became a tactical decision as to what type of weapon you used was when you happened to be fighting a monster that had a DR that was vulnerable to a certain type. I realize...
I guess I've never felt that winning initiative was that big of a deal. I see a slight advantage to being able to ready an Action, but simply going before everyone else in D&D never seemed that powerful to me. Combat was hardly ever over in the first round. When there are several combatants...
I've been tryng to make a spell that allows you to go anytime during a combat round despite what you rolled for initiative. It would pretty much allow you to make a Readied Action without having to dictate any circumstance and allow you to perform a full round of actions while doing so. My...
What if you just treated the initial player's action as a Suprise action? Then that player would get a partial action before everyone [including that player] rolled for initiative and took a full round of actions. The premise is that all other combatants are reacting to the initial player. If...
I use a mechanic that is somewhat similar to yours, only I have a Spellcaster check instead of a Spellcraft check. Basically you roll a d20, add your Caster Level, and add in your key ability score modifier.
Here are some Feats I have in my games. I'm not sure if I got them from somewhere else or not. There are so many publications of D20 material out there, as well as individuals who have posted their own material. I may have borrowed and re-posted these ideas here. Credit to those who deserve it...
What if instead of fiddling with the prices you changed what the Enhancement bonus did for the wearer? I'm not sure what would work, but let's take DR as an example. What if you allowed half the Enhancement bonus [rounded up] to equal a Damage Reduction raiting? So that +5 padded armor now gives...
Tequila Sunrise,
I did away with the Max DEX and Speed Reduction mechanic and changed the weight of armor. When wearing Heavy armor, you triple its weight, when wearing Medium armor you double its weight, and the weight of Light armor is unchanged when worn. Then I moved to Encumbrance. If you...
Tequila Sunrise,
I do agree with you that Concentration should be WIS based and changed it in my games. I also agree with you about rare character concepts. I feel the Paladin is an overpowered class in comparison to most of the other base classes, unless the GM and player work out the...
I changed Armor a bit in an effort to make it more desirable as a mundane item.
The Armor Class bonus from armor can also convert Lethal Hit Point damage from non energy attacks to Nonlethal damage. The conversion for each type of damage is as follows, all of the AC bonus can convert...
Originally posted by Tequila Sunrise
The Player's Handbook describes the Charisma ability score as a reflection of one's "force of personality". I believe that this can loosley be taken to mean one's force of will as well.
Originally posted by airwalkrr in another thread.
This is after all...
I introduced a mechanic that might offer an alternative. It was derived becuase I eliminated XP from my games. I just leveled up the PCs when I saw fit. If a player wanted to multiclass, they suffered the following effects. When they added a second class, they lost the next feat gained from...