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CleverNickName's latest activity
CleverNickName
replied to the thread
Does Your Game Have Random Encounters?
.
Looks like about a third of us use random encounters fairly regularly, or have some kind of mechanism in place to avoid using scripted...
Sep 8, 2025
CleverNickName
replied to the thread
Tariffs: 'De Minimis' Exemption Ended, Affects Individual Game Orders Entering US
.
Like I said elsewhere: If a product now costs $80 to manufacture in China and ship to the United States, it will soon cost $79.99 to be...
Sep 8, 2025
CleverNickName
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
I have no idea what you guys are talking about. I guess that's a good thing? It sounds like a good thing.
Sep 8, 2025
CleverNickName
replied to the thread
D&D General
WotC: 'Of Course We're Going To Do' Baldur's Gate 4
.
That is one possible issue, yes. Another might be the same three people on EN World are assuming it will be a failure because of the...
Sep 8, 2025
CleverNickName
reacted to
Turgenev's post
in the thread
D&D General
Turgenev's Friday Freebie Maps
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Like
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Here's the Monday Blues Map #182 map. This map continues from last week's map. This map has the rooftop and dungeon levels. Click to...
Sep 8, 2025
CleverNickName
reacted to
kronovan's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
For me an encounter is akin to a scene within an act, with a number of acts per adventure. I usually like my acts to follow an adventure...
Sep 8, 2025
CleverNickName
reacted to
SkidAce's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
The encounters aren't random, but when/if they occur may be. :)
Sep 7, 2025
CleverNickName
reacted to
Celebrim's post
in the thread
Does Your Game Have Random Encounters?
with
Love
.
They are an important part of my commitment to not overly rely on my judgement or plans but to allow the world I'm presenting to happen...
Sep 7, 2025
CleverNickName
reacted to
p_johnston's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
For me its an odd mix. I'll typically run a normal adventure/campaign with all the scripted encounters and then throw in a random...
Sep 7, 2025
CleverNickName
reacted to
jolt's post
in the thread
Tariffs: 'De Minimis' Exemption Ended, Affects Individual Game Orders Entering US
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Like
.
Game components are rarely manufactured in the US. Manufacturing factories really started leaving the US in 1979 and really took off in...
Sep 7, 2025
CleverNickName
reacted to
aco175's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
I use them to fill places in the game or when the PCs do something such as try to sleep in the dungeon. I tend to fill the dungeon with...
Sep 7, 2025
CleverNickName
reacted to
cranberry's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
I use random encounters, but only if the players stay in one place for an extended period of time. (overnight typically, but shorter...
Sep 7, 2025
CleverNickName
reacted to
Zardnaar's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
Yes voted fr rarely. Blow off steam or fake checks for pressure.
Sep 7, 2025
CleverNickName
reacted to
Charlaquin's post
in the thread
Does Your Game Have Random Encounters?
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Like
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This is hard to answer because the options are in terms of proportion of encounters and that’s not really how I do it… I voted for...
Sep 7, 2025
CleverNickName
reacted to
Kichwas's post
in the thread
Does Your Game Have Random Encounters?
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Like
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Outside of doing a few randomly generated dungeons back during AD&D 1E in the early 80s just as a gag because those crazy tables were...
Sep 7, 2025
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