The Base Class is fine, much like in 5e. I wish the Saving Throws were STR, DEX as I think that plays fairer to DEX Fighters, and I would like to see them have even 1 Tool Proficiency.
I do think that there are WAY too many choices at 1st Level. I like the idea of players having a ton of...
I’ve Thoughts shoot this long and hard; here’s what I’ve implemented at my table:
“Disabled, Dying, Death
When you fall to 0 hp, you do not fall unconscious. Instead, you are Disabled. While Disabled, your speed is halved and you can take either a Standard Action or a Quick Action on your...
If you’re familiar with Pathfinder 2e, they’ve a system whereby your Ancestry, Background, and Class each give a Bonus to Stats. All stats start at a 10, then your Ancestry gives you three +2 Boosts (one of which is Free) and a -2 Flaw. Background then gives another two Boosts with one being...
I also think the Four Elements Monk needs a complete Rework. I could see making it into a third-caster like an Eldritch Knight, but maybe basing it off of the Sorcerer list instead and using Ki to cast spells.
The other option that my table prefers is a Stance based system. Each Element has a...
FWIW, here’s the changes I’ve made to the Base Monk at my table.
d10 Hit Die and 1d10 (or 6) Hit Points per Level
Strength and Wisdom Saves (I assume Strength Monks as the default, although I would still allow Dexterity Monks)
Martial Arts die starts at a d6
Ki points equal to Wisdom Modifier +...