In my first time GMing after a long absence I set up a pretty awful railroad. The players came up with a tactic I totally failed to predict and I had no way to adapt to it. I tend to gravitate to rules systems that discourage it, now.
Chalk me up with those nostalgic for Traveller. Although I think part of it was the release of the floppy black books. I would say about 15 or so years, at least.
If it's a core activity the PCs will be doing.
Swords of the Serpentine has a neat mechanic where a character attempts to force action and the resisting target can give in or make a test against Composure (sort of a mental health track). It would work well for a "come out with your hands up"...
The rule of fun applies here; if everyone is enjoying themselves, you are playing right. But if lack of collaboration is harming your experience, you are part of the group and your expectations are worth as much as the next player:
"One of the things I want you to do is play collaboratively...
Gumshoe allows for a lot of Bill and Ted style rolls to justify previous preparation. That's especially helpful for the hacker, and mimics heist fiction where a solution can seem made up on the fly.
Incorporating the heavy is a little tougher. I don't thing I would run a scenario where someone...
The ransom model has creators set a price for releasing something with no strings attached, and if the public pays, it happens. There are obvious shortcomings. A creator might not be the best judge of the work's value, leading to no release or annoyance that they could have earned more. And...
Was this an IC fight or players arguing at the table fight? If the players are essentially at odds about what kind of game it's going to be, I think you have to step in and tell both sides to be patient and you will try your best to keep everyone entertained - with the implicit understanding...
As long as the differing factions' goals interact with the PCs' you are in business. An "evil" faction who wants the party's rival not to be king is just as interesting as a "good" faction who does.
One other consideration is how easy it is for the PCs to discover a faction's goals - especially...
I agree that Night's Black Agents adventures do not fit the pattern that the rulebook tries to set up. But guaranteed success on a skill check - especially when combined with ability refreshes - is great for high action.
I will say the Ringworld books Chaosium released BITD blew me away.