Recent content by cranberry

  1. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Yea, and that's really unfortunate.
  2. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    Yep, we've decided to try Draw Steel tonight.
  3. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    I just give a general description of the room, and let the players initiate a request for further details. That's part of exploration that is on the shoulders of the players.
  4. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    My example was extreme to point out its flaws. Even reasonable players will give themselves an edge (even a slight one) when given the opportunity.
  5. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    I think having to fill in the gaps for every room or encounter would start getting tedious after a while for most people. The novelty of this approach would wear off rather quickly.
  6. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    I think a lot more people would take advantage of it then you might realize.
  7. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Right. But it appears that at least two people in this thread have had bad experiences with some GMs. And I'm trying to emphasize, that this isn't normal.
  8. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    Well, if they have thousands of GP, and a powerful artifact, that would certainly allow the characters to control the situation, links or not. :)
  9. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    It seems that a lot of the arguments stem from the assumption that the player has no idea what the pact requirements and consequences are. If the DM is upfront and clear about the requirements, and potential consequences, the player can make an informed decision. But this assumes the GM is...
  10. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    To let the players control the narrative is potentially game breaking. GM: "you open the door. What do you see" Player: I see 10 chest filled to the brim with gold pieces and all 7 pieces of the rod of seven parts".
  11. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    All I did was explain my opinion and reasoning in my first post. If you're interpreting that as me saying that you are having bad wrong fun, that's on you. Play the way you want.
  12. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    If the GM is making the game miserable for you because of the class you chose to play, then the solution is to find a GM who isn't a jerk...
  13. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    No, the answer is that different classes have different requirements. Lords, thieves guilds, and managers are not the same as gods They are not equivalent. And I have played games where rogues had obligations to the local thieves guild, and fighters to their Lords.
  14. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I don't know. Maybe ask WoTC?
  15. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    A lot has been said about this subject. I won't add anything new other than to say that I'm in the camp of - if you're going to play a Warlock, Paladin or Cleric, you should accept the "obligations" that go with it. Players should expect that if they ignore, or actively go against those...
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