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CreamCloud0's latest activity
CreamCloud0
reacted to
Staffan's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I've often expressed a desire for martials to have more resource management. But to me, having a weapon break and then switching to...
Monday at 6:09 PM
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Which was entierly based on being a comedy.
Monday at 6:08 PM
CreamCloud0
reacted to
Jefe Bergenstein's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If a master swordsman breaks their blade 3 times as often as a novice, that ain't V-tude.
Monday at 6:07 PM
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
First of all, I know it is not your preference, that part was replying to another user, so I don't get why you took it personally...
Monday at 6:06 PM
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
But do you realize your own hypotethical makes the game look like a comedy of errors and festival of incompetence, more in place in a...
Monday at 6:05 PM
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
You are missing the big difference between TTRPG and a video game. In video game when you die or lose, nothing happens. You died or you...
Monday at 5:59 PM
CreamCloud0
reacted to
Misanthrope Prime's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Wounds should also get infected whenever a weapon cuts you but we rightly handwaved that away as being boring for play. D&D has never...
Monday at 3:52 PM
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think there are better ways to do it than making combat with weapons fundamentally worse if not useless. Have you thought that a...
Monday at 2:34 PM
CreamCloud0
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I would say add: Parry riposte and just have people start hammering you.
Monday at 2:30 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Charisma Checks gone Horribly Wrong - Can you Relate?
with
Like
.
I don't expect players of a charismatic character to be a professional actor. Meanwhile if it's an important social interaction the...
Monday at 2:04 PM
CreamCloud0
replied to the thread
D&D General
Weapons should break left and right
.
even if BM manoeuvre were incorporated into base fighter, there would still be ways to play a big dumb fighter wouldn't there? nothing...
Monday at 2:02 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Just as important, why on earth would anyone choose to create a character that was so incredibly nerfed? Play a monk or a wizard so you...
Monday at 1:50 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
It doesn't change anything. The fighter's thing is still going to be using a weapon to attack the enemy most rounds, it's just not...
Monday at 1:49 PM
CreamCloud0
reacted to
Eubani's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If a simple class is what is required why not Mage that fires energy bolt that fires more often as you level up and gets a bit stronger...
Monday at 1:47 PM
CreamCloud0
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Sad
.
we asked for BM to be core part of the class, and in playtest they said that they even tried that option, but decided against it. I...
Monday at 12:17 PM
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