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CreamCloud0's latest activity
CreamCloud0
reacted to
cbwjm's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
In addition to resistance/immunities, vulnerabilities that are impacted by weapon type. If skeletons take double damage from bludgeoning...
Tuesday at 9:29 AM
CreamCloud0
reacted to
CleverNickName's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Damage resistance/immunities that can't be easily bypassed with magic. If skeletons took less damage from piercing weapons and more...
Tuesday at 9:28 AM
CreamCloud0
replied to the thread
D&D General
Weapons should break left and right
.
So, in the interests of a more constructive direction, i ask: what would it take for each of you to start weapon juggling during battle...
Tuesday at 1:00 AM
CreamCloud0
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Easier in theory than practice. Ok. My greatsword breaks. I grab the mace off the floor. I recalculate my attack (PB + Str) and damage...
Monday at 10:50 PM
CreamCloud0
reacted to
Koloth's post
in the thread
D&D General
Charisma Checks gone Horribly Wrong - Can you Relate?
with
Like
.
If you are going to make the player running a character trying a seduction attempt to 'play it out' then be fair, and make the player...
Monday at 9:17 PM
CreamCloud0
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I assume they like the class fantasy of the fighter. Doesn't necessarily have to have anything to do with liking the mechanics.
Monday at 9:15 PM
CreamCloud0
reacted to
Pedantic's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Unfortunately, my lived experience is very different. I'm down with your design goal to inject variety, but I think the current state of...
Monday at 9:15 PM
CreamCloud0
reacted to
cbwjm's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If weapon breakage was in the game, especially breaking on a 1, it would be one of the first things I'd houserule away, it isn't a fun...
Monday at 9:13 PM
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
And I can already see how it iwll look in practice DM: Ok Bob, your turn. Bob the Fighter: Wait, I forgot to switch my weapons! <Bob...
Monday at 8:31 PM
CreamCloud0
reacted to
Mort's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I haven't seen this mentioned in the thread yet (apologies if it was - longish thread) but: I always chafe a bit at calling the fighter...
Monday at 6:39 PM
CreamCloud0
reacted to
Jefe Bergenstein's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I suspect you're going to be bored with this in about two fights, once they have the order of operations down. If you don't like 5E...
Monday at 6:39 PM
CreamCloud0
replied to the thread
D&D General
Weapons should break left and right
.
what if at 2nd level the base fighter just got to pick between a) +fighting style, +1 crit range, +1 HP/Level. vs b) +3 manoeuvres...
Monday at 6:38 PM
CreamCloud0
replied to the thread
D&D General
Weapons should break left and right
.
1) because every new player is directed to the fighter to start with because it is stereotyped as the 'simple class.' 2) because it...
Monday at 6:25 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Specific blades done at specific moments for dramatic effect under very unusual circumstances. I don't know the story behind the first...
Monday at 6:21 PM
CreamCloud0
replied to the thread
D&D General
Weapons should break left and right
.
yes this does look comedic to me but what i also see is that there are only two actual weapons in the scene, the knife(which spends the...
Monday at 6:20 PM
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