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CreamCloud0's latest activity
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
WOTC made 5e, other companies created what amounts to professionally made home-brew rules. Those rules may be amazing and better than...
Tuesday at 2:11 PM
CreamCloud0
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
This is not matter of intelligence, it's a matter of effort. I've been playing D&D for over 25 years and this is a type of player that...
Tuesday at 2:01 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I have a player who has been playing D&D for years and running a rogue for over a year. They still ask questions about sneak attack at...
Tuesday at 1:52 PM
CreamCloud0
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
The problem is these two elements cancel each other out. I have my golf bag full with my dragon slaying sword, giant slaying axe, and...
Tuesday at 1:51 PM
CreamCloud0
reacted to
EzekielRaiden's post
in the thread
D&D General
Weapons should break left and right
with
Love
.
Sure, but how much of the D&D Barbarian is actually Conan? Conan's "rage" is almost nothing like how D&D rage is portrayed. It's...
Tuesday at 11:42 AM
CreamCloud0
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
heh, we had similar experience with out DM in one campaign where he designed 4 custom magic items, that were cool but essentially not...
Tuesday at 11:39 AM
CreamCloud0
reacted to
Staffan's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I don't know if that's "a thing fighter players like" or just a consequence of specialization being how a fighter makes number go up. At...
Tuesday at 11:39 AM
CreamCloud0
replied to the thread
D&D General
Weapons should break left and right
.
sure, but, for me at least, that feels more like a result of lazy design than actually being deserving of full martial weapons, like, i...
Tuesday at 10:20 AM
CreamCloud0
reacted to
loverdrive's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Which is interesting, given how proficiency in all and any weapons is, to me, a big part of fighter class identity
Tuesday at 9:53 AM
CreamCloud0
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Yea, but we are talking about D&D and it's current edition, 5.x. As someone mentioned, still remember 3.x days and golf club for...
Tuesday at 9:52 AM
CreamCloud0
reacted to
W'rkncacnter's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
the ability to effectively swap weapons in a fight. it really doesn't matter how few or many weapons my character's specialized in if...
Tuesday at 9:50 AM
CreamCloud0
reacted to
Hussar's post
in the thread
D&D General
Weapons should break left and right
with
Wow
.
Oh, that must be nice. I've got a player who has been playing a battlemaster fighter from 1st to 5th level in my current campaign who...
Tuesday at 9:49 AM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I do think it made a point though. The swords broke because it was a narrative turning point. A weapon breaking should have reason and...
Tuesday at 9:34 AM
CreamCloud0
reacted to
Sepulchrave II's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
My attempt at levity failed miserably. My point was wouldn't it be funny if our heroes' swords routinely broke in combat. I probably...
Tuesday at 9:32 AM
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
You make some good points, but you are also leaving out 99% of the wizard's complexity at character creation. The player of the wizard...
Tuesday at 9:31 AM
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