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CreamCloud0's latest activity
CreamCloud0
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
The most successful D&D video game ever - does not even bother to track ammo. As for Doom, that has the ridiculous magic pockets trope...
Wednesday at 9:16 AM
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Agreed with it. Especially since, again, Barbarian is very simple and carries the torch of simple class much better - "I would like to...
Wednesday at 9:04 AM
CreamCloud0
reacted to
Lanefan's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
They can all be made simple, though, by a player whose thought-box for melee tactics doesn't extend beyond "hit it till it falls down".
Wednesday at 9:02 AM
CreamCloud0
replied to the thread
D&D General
Weapons should break left and right
.
Why must we always frame it as ‘simple = good’? There is no good reason in my eyes that the fighter must bear this albatross and white...
Wednesday at 12:18 AM
CreamCloud0
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
To be fair, a lot of people on this thread seem to be framing it as "simplicity = good". That's no better. To me the answer is to allow...
Wednesday at 12:00 AM
CreamCloud0
reacted to
DinoInDisguise's post
in the thread
D&D General
Weapons should break left and right
with
Sad
.
This topic is always fun. I'm sure this will go over wonderfully. Why must we always frame it as "complexity = good?" Game design isn't...
Tuesday at 11:44 PM
CreamCloud0
reacted to
DrJawaPhD's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
You cannot solve the "problems" you describe without increasing class complexity. It is fundamentally not possible (which you imply in...
Tuesday at 9:57 PM
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I have a question for people who argue against complexity for a Fighter class. Here are two most common complaints I have seen from...
Tuesday at 9:07 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I can't imagine how much confusion, delay and page flipping that would cause in my game. Also, of course, along with the whole "there...
Tuesday at 5:11 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I don't care what rules you bring up. But if I'm discussing a house rule, a rule I got from a supplement, a different game or even an...
Tuesday at 3:58 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
There's a pinned post at the start of this forum.
Tuesday at 3:55 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
With 2024 they added weapon mastery. Which means that depending on the situation my barbarian may want to use a greatsword because it...
Tuesday at 3:54 PM
CreamCloud0
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Let's look at this from the other side of the game. Imagine if as a spellcaster, you get to pick your cantrips, but every leveled spell...
Tuesday at 3:49 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
It's a shake up that provides no real benefit and has no significant justification. The fighter is still going to pick up a weapon and...
Tuesday at 3:46 PM
CreamCloud0
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If they use the core mechanics of D&D 5e, they are supplements. If they are their own standalone games they are not D&D. I don't care...
Tuesday at 3:44 PM
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