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CreamCloud0's latest activity
CreamCloud0
reacted to
Bae'zel's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Lots of food for thought here. But one question that I have: How does a DM be more strict about the rate of Long Rests without seeming...
Oct 9, 2025
CreamCloud0
reacted to
Horwath's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Wow
.
1st: This is what happens when you do not exclusively use power players to playtest your material. 2nd: what is point of designing an...
Oct 9, 2025
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't think challenged vs. not challenged was that big of a deal. Rather I think that most groups just don't want to get into combat...
Oct 9, 2025
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think it was more that WotC realized that virtually nobody played the way the DMG recommended and they wanted to actually make money...
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Alright, well that’s definitely the problem. I don’t suspect you’re much slower than most, no. You’ve just got an above average sized...
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, I will say one of 5e’s strengths is that it can make players feel like their characters are in great danger, even when their...
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It would be an interesting experiment! The 1st level problem could be solved by just saying you can take a long rest when you reach a...
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Side note, I find a lot of old school players take this too far in the opposite direction and are way too precious with their spells. If...
Oct 9, 2025
CreamCloud0
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Agreed. Big fan of having to take your long rest at a haven myself.
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Haven’t gotten the chance to yet. I’m talking about classic 5e, because that’s what Mearls was talking about in the opening post. I’m...
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Dude, combat has been hit point based attrition since Chainmail
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, because they didn’t want to do that many encounters. But that is what the system was built around. Well, your group is far more...
Oct 9, 2025
CreamCloud0
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Things like Battlemaster maneuvers and whatever equivalent limited resource other subclasses have.
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Again, I think a lot of these people actively worked to find ways to read the advice that would support the way they already wanted to...
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Actually 4e introduced it and 5e repurposed it. It means 6-8 combats with one or two short rests in between. Which the DMG explains. It...
Oct 9, 2025
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