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CreamCloud0's latest activity
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
He's right, but it's really semantics. The wizard's fireball doesn't slowly fill up with energy until it is recharged and ready to go...
Oct 12, 2025
CreamCloud0
reacted to
MichaelSomething's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
So you're saying it requires a magical item for a character to know their HP and recovery abilities???
Oct 12, 2025
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Tell me exact number of hit points you have right now, as well as remaining number of spell slots, short and long-rest depended class...
Oct 12, 2025
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
"I am not yet tired and thus trying to rest will be wasted" is sufficient. And there is a sea and a mountain of difference between...
Oct 12, 2025
CreamCloud0
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Characters do not need to be aware of exact minutiae of the rules, but they must be aware of things the rules represent and assuming...
Oct 12, 2025
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Then we have to disagree, I find the story trying to bend over backwards to explain mechanics of the game to be at best worth laughing...
Oct 12, 2025
CreamCloud0
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I have no disagreement with that...I just wanted to separate the encounters whereby the party bumps into a friendly treant or discovers...
Oct 12, 2025
CreamCloud0
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Spells do not recharge (video game concept) The character finds the necessary stamina to cast these spells once more. And that's why...
Oct 12, 2025
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
"hurt, exhausted and missing some magic" - that's what short rest is for. And also NOT what you are after a single fight, as 5 minute...
Oct 11, 2025
CreamCloud0
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well, at least for me, the big thing was the word "amazingly". I don't think any game fully backwards-compatible with 5.0 can be...
Oct 11, 2025
CreamCloud0
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
they shouldn't want to end up in the water but i think making it a slightly more accessible territory is still a good decision, it gives...
Oct 11, 2025
CreamCloud0
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I guess I haven't seen the "egregious Nova damage abilities" being nerfed. I agree that the weakest things were given buffs, but in my...
Oct 11, 2025
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You have a task to do, do you sit for 24 hours before taking a break and then doing it? Unless the character is Deadpool, I expect they...
Oct 11, 2025
CreamCloud0
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I will say this. 4e combat's could be long its true, and the grind in the early days was a real thing (that was thankfully fixed in...
Oct 11, 2025
CreamCloud0
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
I don’t think i have much to add beyond don’t make interacting with the water a pain, your players are likely going to end up in the...
Oct 11, 2025
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