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CreamCloud0's latest activity
CreamCloud0
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Probably not if they come at such consistency that it prevents them from getting their long rests in, oh no, the bounty hunters who are...
Oct 18, 2025
CreamCloud0
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The disconnect seems to be: There are some who believe narrative consequences are not "true" consequences and that players can just...
Oct 18, 2025
CreamCloud0
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I am not sure that the failure of 4e means that we can draw this conclusion, there was more ‘wrong’ with 4e than the tight balancing...
Oct 18, 2025
CreamCloud0
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
My favourite version of D&D is 4e D&D. It's maths is tight, it's game play is pretty intense, and it does not require the GM to...
Oct 18, 2025
CreamCloud0
reacted to
SkidAce's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Bad guy takes over kingdom, outlaws adventurers. Hunts characters with full resources of kingdom.
Oct 18, 2025
CreamCloud0
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The DM is IN NO WAY blocking player action/limiting player agency. The group can rest if the wish, but there are logical consequences...
Oct 18, 2025
CreamCloud0
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It matters because the players want to complete the quest. If they don't, why exactly are they playing? This, again, assumes complete...
Oct 17, 2025
CreamCloud0
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Of course the players have to "choose to care," Player engagement is absolutely key in any gaming experience. System design can...
Oct 17, 2025
CreamCloud0
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You've completely lost me. I just don't understand. The players are presented with the choice of failure of their objective if they...
Oct 17, 2025
CreamCloud0
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Welcome to 4th edition! :) In seriousness, that is most how 4e worked. The rituals were usable more often but they cost gold to use...
Oct 17, 2025
CreamCloud0
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
tight rules do not mean things have to be challenging, it just means they are pretty predictable 6-8 encounters per day does not feel...
Oct 17, 2025
CreamCloud0
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That unreliable combat math is exciting because its not predicable across the entire adventure. Adventure day is a marathon not a sprint...
Oct 17, 2025
CreamCloud0
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Right. A lot of players will just happily vote for more power for their characters. And I am not sure this necessarily makes them...
Oct 17, 2025
CreamCloud0
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And I have seen enough complaints now that I don't actually think 5e will last. It had a good run. Folks have seen the cracks now...
Oct 17, 2025
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm sure it was. With a player base as large as D&D has, every single rule will have 20+ different versions of feedback, some...
Oct 17, 2025
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